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GURPS Shadowrun [OOC] Re-launch
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<blockquote data-quote="GreenKarl" data-source="post: 6895024" data-attributes="member: 6801242"><p>OK I probably made LOTS of mistakes here but from memory this is what I <em>think</em>I did for the basics of the 3 characters I helped with. It could be wrong and you are of course totally allowed to re-work and re-write anything and everything I did... sorry guys just the best I can remember....</p><p></p><p>[sblock=Elf Template][37pts]</p><p><strong><em>Racial Attributes Adjustments</em></strong>: DX +1 [20]</p><p><strong><em>Racial Secondary Attributes</em></strong>: Perception +1 [5], Move +1 [5]</p><p><strong><em>Racial Advantages</em></strong>: Attractive Appearance [4], Charismatic 1 [5], Extended Lifespan [2], Longevity [2], Night Vision 6 [6]</p><p><strong><em>Racial Disadvantages</em></strong>: Dread (Salt Water) [-10], Unnatural Features (Elf, ears) [-2][/sblock]</p><p> </p><p>[sblock=Dog]Dog is a loyal friend. He fights ferociously to defend his home and those under his protection.</p><p><strong><em>Spirit Bonus</em></strong>: Spirits of Man</p><p><strong><em>Casting Bonus</em></strong>: any five of Knowledge spells (player’s choice, can't be changed later). </p><p><strong><em>Disadvantages</em></strong>: must take Sense of Duty (companions) [-5].[/sblock] </p><p> </p><p><span style="font-size: 12px">Jaeger</span> </p><p><strong>Real Name</strong>:</p><p>TL: 9, Western Cultural Familiarity, Native Tongue XX. Other XX </p><p></p><p>Archetype: Face (Shaman); Background: Corp; Race: Elf (Caucasian); Age: 30; Sex: Male </p><p></p><p><strong>ST</strong>: 11 [10], <strong>DX</strong> 13 [60], <strong>IQ</strong> 14 [80], <strong>HT</strong> 11 [10]</p><p></p><p><strong>BL</strong>: 24lbs., <strong>Sw/Th</strong>: 1d+1/1d-1, <strong>HP</strong>: 11, <strong>FP</strong>: 11, <strong>Will</strong>: 14, <strong>Per</strong>: 15 [5], <strong>Base Speed</strong>: 6.0, <strong>Move</strong>: 7 [5] </p><p></p><p><strong>Advantages</strong>: Attractive Appearance [4], Charisma 2 [10], Contact (former co-worker; Effective Skill 15-, Somewhat Reliable) [2], Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Craftiness 2 [10], Extended Lifespan [2], Honest Face [1], Languages (XX, Accented) [4], Languages (XX, Broken) [2], Longevity [2], Magery 2 [30], Magical Focus (Power Focus 6FP) [2], Mentor Spirit (Dog) [15], Night Vision 6 [6], Smooth Operator 1 [15]</p><p></p><p><strong>Disadvantages</strong>: Additional (smoker) [-5], Chummy [-5], Code of Honor (Professional) [-5], Curious (12) [-5], Discipline of Faith (Dog Rituals) [-5], Dread (Salt Water) [-10], Sense of Duty (friends, companions) [-5], SINer [-10], Social Stigma (Well Known) [-5], Stubborn [-5], Unnatural Features (Elf) [-2]</p><p></p><p><strong>Quirks (-5)</strong>:</p><p></p><p><strong>Petty Spells</strong>: Alarm (A) [1]-15, Apportation (A) [1]-15, Counterspell (A) [1]-15, Detect Magic (A) [1]-15, Mage Sight (A) [1]-15, Persuasion (A) [1]-15, </p><p></p><p><strong>Spells</strong>: Banishing (VH) [1]-13 (15 with Spirits of Man), Deathtouch (VH) [4]-15, Divination* (X) (VH) [4]-17, Glass Wall* (VH) [1]-15, History* (VH) [1]-15, Invisibility (VH) [4]-15, See Invisible* (VH) [1]-15, Watchdog (VH) [1]-13, Wizards Eye* (VH) [1]-15, Summon Spirits† (VH) [2]-13 (15 with Spirits of Man)</p><p></p><p>*+2 from Mentor Spirit</p><p></p><p><strong>Combat Skills</strong>: Brawling (E) [4]-14, Knife (E) [4]-14, Pistol (E) [8]-15, Shotgun (E) [2]-13, SMG (E) [2]-13</p><p></p><p><strong>Skills</strong>: Acting (A) [1]-15, Computer Operation (E) [1]-14, Diplomacy (H) [4]-15, Disguise (A) [1]-15, Fast-Talk (A) [4]-16, Hidden Lore (Spirit Lore) (A) [2]-12, Intimidate (A) [2]-15, Leadership (A) [1]-17, Merchant (A) [2]-14, Public Speaking (A) [2]-14, Propaganda (A) [2]-14, Psychology (H) [2]-13, Ritual Magic (VH) [2]-12, Savior-Faire (Corporate) (E) [2]-16, Savior-Faire (Mob) (E) [2]-16, Shadowing (A) [1]-15, Stealth (A) [1]-13, Streetwise (A) [2]-15, Thaumaturgy (VH) [8]-13</p><p></p><p><strong>Dodge</strong>: 9, <strong>Parry</strong>: Brawling, Knife 10 </p><p></p><p><strong>Weapons</strong>: Colt Manhunter – Damage 3d pi+, Acc 2, ½D/Max 180/2,000, Wt. 2.5/0.7, ROF 3, Ammo 20+1 (3), Bulk -2, Recoil 3, LC3 (with HUD, laser sight +1 to hit out to ½D range) </p><p>Long Knife - Damage 1d+1 cut/1d imp, Reach C or 1, Parry 0, Wt. 1.5</p><p></p><p><strong>Cash on Hand</strong>: 50.82¥</p><p></p><p><em>Breakdown: 160 Stats +10 Secondary +107 advantages -67 disadvantages and quirks +20 combat skills +42 skills +28 spells = Total 300</em> </p><p> </p><p><strong>Total Base Cost</strong>: ¥7,949.08; <strong>Total Weight</strong>: 19.6lbs (no encumbrance) </p><p>Average-cut, Lower-Class <strong>Armored Clothing </strong>[Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3, Cost 650¥, Wt. 4lbs</p><p>Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. </p><p>Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs </p><p>Belt (HT68) [Torso], Cost 10¥, Wt. neg.</p><p>Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.</p><p>Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. </p><p>Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb</p><p>Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs</p><p>Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.</p><p>Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb</p><p>Basic Communicator [Wrist]: Tiny computer (comp 3), 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 </p><p>First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs </p><p>Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.</p><p>5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)</p><p>2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs)</p><p>10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)</p><p>2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)</p><p>Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. </p><p><strong>Colt Manhunter</strong> (SR Sheets) [Undercover Holster], Cost 540¥, Wt. 2.5lbs. with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs</p><p>20-round Magazine [Pistol], free, Wt. 0.7lbs with ammo</p><p>2x 20-round Magazines [LBV], Cost 60¥, Wt. 1.4lbs with ammo</p><p>61x 10mCLP heavy pistol Rounds [Magazines], Cost 17.08¥</p><p><strong>Fine Long Knife</strong> (LT67, but TL9) [LBV], Damage sw cut, thr+1 imp, Cost 120¥, Wt. 1.5lbs</p><p><strong>Power Focus </strong>(SR) [Wrist], Wt. 1lb, Cost 3,000¥</p><p> </p><p>EXTRAS</p><p>3 months of Low-Lifestyle rent paid, Cost 2,100¥</p><p>200x Rounds of heavy pistol ammo stored at home, Cost 56¥</p><p> </p><p>=======</p><p> </p><p> </p><p>[sblock=Troll Template][45pts]</p><p><strong><em>Racial Attributes Adjustments</em></strong>: ST +7 [Size mod -10%, 63], DX -1 [-20], IQ -1 [-20], HT +1 [10]</p><p><strong><em>Racial Secondary Attributes</em></strong>: Hit Points +6 [Size mod -10%, 11], Size +1 [0]</p><p><strong><em>Racial Advantages</em></strong>: Damage Resistance (Thick Skin, -40%) 3 [9], Infravision [10], Reach +1 [5] </p><p><strong><em>Racial Disadvantages</em></strong>: Gigantism [0], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5] </p><p><strong>Additional Notes on Size +</strong>1: Firearms need to be specially made for you, costing 20% more. Armor costs and weights are 50% more. Lifestyle also costs 25% more in space and food required.[/sblock] </p><p> </p><p><span style="font-size: 12px">Thorg</span></p><p><strong>Real Name</strong>:</p><p>TL: 9, Western Cultural Familiarity, Native Tongue Citispek (English). Other - </p><p> </p><p>Archetype: Physical Adapt; Background: Military; Race: Troll (Caucasian); Age: 28; Sex: Male </p><p> </p><p><strong>ST</strong>: 20 [90*], <strong>DX</strong> 11 [20], <strong>IQ</strong> 10 [0], <strong>HT</strong> 13 [30]</p><p> </p><p><strong>BL</strong>: 80lbs., <strong>Sw/Th</strong>: 2d-1/3d+2 (Striker ST/Unarmed 3d-1 thrust), <strong>HP</strong>: 26 [11*], <strong>FP</strong>: 13, <strong>Will</strong>: 13 [15], <strong>Per</strong>: 10, <strong>Base Speed</strong>: 6.0 [0], <strong>Move</strong>: 7*</p><p> </p><p>*Size Modifier </p><p> </p><p><strong>Advantages</strong>: Combat Reflexes [12**], Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Contract (Old-War Buddy; Effective Skill 15-, Unusually Reliable) [4], Damage Resistance (Thick Skin, -40%) 3 [9], Damage Resistance +3 (Thick Skin -40%) [6**], Extra Attack 1 [20**], High Pain Threshold [10], Infravision [10], Physical Adapt Talent 2 [30], Reach +1 [5], Striker ST +7 (Unarmed Attacks only -40%) [14**]</p><p><em>**Adapt Special Abilities (Ritual Adapt/Magic discount -20%)</em></p><p> </p><p><strong>Disadvantages</strong>: Bad Temper (12) [-10], Code of Honor (Mercenary) [-10], Discipline of Faith (Adapt Rituals) [-5], Gigantism [0], Nightmares (12) [-5], Obsession (Perfect my Art) [-10], Overconfidence (12) [-5], Sense of Duty (companions, fellow runners, etc.) [-5], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5]</p><p> </p><p><strong>Quirks (-5)</strong>:</p><p> </p><p><strong>Special Skills</strong>: Breaking Blows (H) [4]-12, Immovable Stance (H) [4]-13, Kiai (H) [4]-14, Mind Block (A) [4]-16, Power Blows (H) [4]-15, Throwing Art (H) [4]-13</p><p> </p><p><strong>Combat Skills</strong>: Axe/Mace (A) [4]-12, Bow (A) [4]-12, Judo (H) [4]-11, Karate (H) [16]-14, Knife (E) [4]-13, Pistol (E) [4]-13</p><p> </p><p><strong>Skills</strong>: Acrobatics (H) [8]-12, Area Knowledge (Seattle) (E) [1]-10, Gesture (E) [2]-11, Jump (E) [4]-13, Intimidate (A) [1]-13, Meditation (H) [2]-12, NBC Suit (A) [2]-10, Parachuting (E) [2]-12, Savoir-Faire (Military) (E) [2]-11, Soldier (A) [2]-10, Stealth (A) [2]-10, Tactics (H) [2]-10</p><p> </p><p><strong>Dodge</strong>: 10, <strong>Parry</strong>: Karate 11, Axe 10 </p><p> </p><p><strong>Weapons</strong>: Ruger Super Warhawk – Damage 4d+3 pi++, Acc 2, ½D/Max 250/2,400, Wt. 4/0.4, ROF 2, Shots 6 (3i or 3), Bulk -3, Recoil 4, LC3). Note that with HUD/Laser sight add +1 to attack rolls out to ½D range. </p><p>Oversized Combat Axe – Damage 3d+6 cutting, Parry 0U, Reach 1 or 2. </p><p>Unarmed Strike (with Striker ST) – Damage 3d+3 crushing </p><p> </p><p><strong>Cash on Hand</strong>: 1,759.20¥</p><p> </p><p><em>Breakdown: 140 Stats +26 Secondary +122 advantages -78 disadvantages and quirks +24 special skills +36 combat skills +30 skills = Total 300</em> </p><p> </p><p><strong>Total Base Cost</strong>: 6,240.80¥; <strong>Total Weight</strong>: 44.0lbs (round to the nearest) No Encumbrance </p><p>Average-Cut, Low-Class <strong><em>Medium </em>Armored Clothing*</strong> [Clothing; torso, groin, limbs, both feet], Medium Reflex Tailored Armor (UT174), DR 12/4 (With Natural DR 18/10), Cost 1,497¥, Wt. 14.85lbs</p><p>Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 45¥, Wt. neg. </p><p>Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs </p><p>Belt (HT68) [Torso], Cost 10¥, Wt. neg.</p><p>Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.</p><p>Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. </p><p>Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb</p><p>Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs</p><p>Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.</p><p>Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb</p><p>Basic Communicator [Wrist]: Tiny computer (comp 3), 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove (UT24&54). Cost 150¥, Wt. 0.2lbs. Upgraded with Secure Encryption 500¥, LC2 </p><p>First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs </p><p>Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.</p><p>5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)</p><p>2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs)</p><p>10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)</p><p>2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)</p><p>Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. </p><p><strong>Ruger Super Warhawk*</strong> (SR Sheets) [Undercover Holster], Cost 750¥, Wt. 4lbs. with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs</p><p>6-rounds in cylinder [Pistol], free, Wt. 0.4lb</p><p>3x 6-round speed-loaders [LBV], Cost 90¥, Wt. 1.2lbs</p><p>36x magnum pistol Rounds [Magazines], Cost 57.60¥</p><p><strong>Oversized Combat Axe*</strong> (LT65, Fine Axe) [Belt], Damage sw+4, Cost 75¥, Wt. 4lbs</p><p> </p><p>*Large size increased costs and weight. </p><p> </p><p> </p><p>EXTRAS [Living Space/Home]</p><p>3 months Low-Class Lifestyle 2,100¥ </p><p>200x magnum pistol Rounds, Cost 240¥</p><p> </p><p>==============</p><p> </p><p> </p><p>[sblock=Ork Template][15pts]</p><p><strong><em>Racial Attributes Adjustments</em></strong>: ST +3 [30], IQ -1 [-20], HT +1 [10]</p><p><strong><em>Racial Secondary Attributes</em></strong>: Hit Point +2 [4]</p><p><strong><em>Racial Advantages</em></strong>: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6]</p><p><strong><em>Racial Disadvantages</em></strong>: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (Silver, 1d per 5 minutes of exposure) [-5][/sblock]</p><p> </p><p>[sblock=Dragonslayer]The most heroic of mentor spirits is also the most fun-loving. Though he fights to protect his own against all dangers, he loves a good party even more.</p><p><strong><em>Spirit Bonus</em></strong>: Spirits of Land or Earth Elementals</p><p><strong><em>Skill & Casting Bonus</em></strong>: skills of Carousing and Gambling and three combat spells (see below)</p><p><strong><em>Disadvantages</em></strong>: Vow (never refuse a just request for aid) [-10]. Dragon parties hard and fights hard. He is a protector of the weak and his friends and can be overconfident and impulsive at times.[/sblock] </p><p> </p><p><span style="font-size: 12px">Beowulf</span> </p><p><strong>Real Name</strong>:</p><p>TL: 9, Western Cultural Familiarity, Native Tongue XX. Other XX </p><p> </p><p>Archetype: Shaman; Background: Street; Race: Ork (Caucasian); Age: 23; Sex: Male </p><p> </p><p><strong>ST</strong>: 13 [30], <strong>DX</strong> 12 [40], <strong>IQ</strong> 12 [40], <strong>HT</strong> 12 [20]</p><p> </p><p><strong>BL</strong>: 34lbs., <strong>Sw/Th</strong>: 2d-1/d, <strong>HP</strong>: 15 [4], <strong>FP</strong>: 12, <strong>Will</strong>: 13 [5], <strong>Per</strong>: 12, <strong>Base Speed</strong>: 6.0 [0], <strong>Move</strong>: 6 [0] </p><p> </p><p><strong>Advantages</strong>: Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Contact (Street Doc, Effective Skill 18-, Somewhat Reliable) [3], Contact (Tailmonger, Effective Skill 15-, Usually Reliable) [4], Damage Resistance (Thick Skin -40%) 1 [3], Language (XX, Accented) [4], Magery 4 [60], Magical Focus (Power Focus FP15) [5], Mentor Spirit (Dragonslayer) [15], Night Vision 6 [6]</p><p> </p><p><strong>Disadvantages</strong>: Bloodlust (15) [-5], Discipline of Faith (Dragonslayer Rituals) [-5], Code of Honor (Professional) [-5], Frighten Animals [-5], Impulsiveness (12) [-10], Sense of Duty (companions, fellow runners, etc.) [-5], Social Stigma (Minority group) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Vow (never refuse a just request for aid) [-10], Weakness (Silver, 1d per 5 minutes of exposure) [-5]</p><p> </p><p><strong>Quirks (-5)</strong>:</p><p> </p><p><strong>Petty Spells</strong>: Dull (Sight) (A) [1]-15, Glue (VH) (A) [1]-15, Grease (VH) [1]-15, Haste (VH) [1]-15, Hinder (VH) [1]-15, Itch (VH) [1]-15, Scryguard (VH) [1]-15, Weaken (VH) [1]-15</p><p> </p><p><strong>Spells</strong>: Banish (VH) [4]-15 (17 vs. Spirits/Elementals of the Earth), Exploding Lightning Bolt* (VH) [8]-18, Forgetfulness (VH) [8]-16, Lightning Bolt* (VH) [8]-18, Missile Shield (VH) [8]-16, Mystic Mist (VH) [8]-16, Recover Energy (VH) [4]-15, Shocking Touch* (VH) [8]-18, Summon Spirits† (VH) [4]-13 (15 with Spirits of the Land/Earth), Wizard’s Eye (VH) [8]-16</p><p> </p><p><strong>Combat Skills</strong>: Boxing [2] (A)-12, Knife (E) [2]-13, Shotgun (E) [4]-14, Taser (E) [2]-13</p><p> </p><p><strong>Skills</strong>: Area Knowledge (Seattle) (E) [2]-13, Carousing* (E) [2]-15, Current Events (Regional) (E) [2]-13, Exoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Fast Talk (A) [2]-12, Gambling* (A) [2]-14, Herb Lore (H) [2]-11, Hidden Lore (Astral Space) (A) [2]-12, Hidden Lore (Spirit Lore) (A) [4]-13, Intimidate (A) [2]-12, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scrounging (E) [2]-13, Streetwise (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [1]-11</p><p> </p><p>*+2 from Mentor Spirit</p><p> </p><p><strong>Dodge</strong>: 9, <strong>Parry</strong>: Boxing or Knife 9</p><p> </p><p><strong>Weapons</strong>: Long Knife – Damage 2d cut/1d+2 impale; C or 1; Parry 0</p><p>Ruger SuperWarhawk – Damage 4d+3 pi++; Acc 2; ½D/Max 250/2,400; ROF 2; Shots 6 (3i or 3); Bulk -3; Recoil 4 </p><p> </p><p><strong>Cash on Hand</strong>: 2,025.20¥</p><p> </p><p><em>Breakdown: 130 Stats +9 Secondary +105 advantages -73 disadvantages and quirks +10 combat skills +49 skills +68 spells +2 extra cash (+6,000¥) = Total 300</em> </p><p> </p><p> </p><p><strong>Total Base Cost</strong>: ¥11,974.80; <strong>Total Weight</strong>: 25.7lbs (round to the nearest), No encumbrance </p><p>Average-cut, Lower-Class <strong>Armored Clothing</strong> [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 (with natural DR 10/4), Cost 650¥, Wt. 4lbs</p><p><strong>Lined Coats</strong> [Clothing; torso, groin, limbs], Medium Tailored Armor DR12/4 (with natural DR 13/5), Cost 800¥, Wt. 6lbs</p><p>Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. </p><p>Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs </p><p>Belt (HT68) [Torso], Cost 10¥, Wt. neg.</p><p>Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.</p><p>Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. </p><p>Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb</p><p>Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs</p><p>Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.</p><p>Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 </p><p>IR Goggles (UT61) [Head], 2x magnification, 500¥, Wt. 0.6lbs, B/10hrs. </p><p>First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs </p><p>Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.</p><p>5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)</p><p>3x B Batteries (UT19) [LBV], Cost 9¥, Wt. 0.05lbs each (0.15lbs)</p><p>10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)</p><p>2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)</p><p>Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. </p><p><strong>Ruger SuperWarhawk</strong> (SR Sheets) [Undercover Holster], Cost 600¥, Wt. 4lbs. +0.4lbs loaded, with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs</p><p>3x Speed-loader cases [LBV], Cost 180¥, weight 0.4bls each with ammo (1.2lbs total) </p><p>24x Magnum pistol rounds [6 in Pistol, 18 in Speed-loaders]. Cost ¥28.80</p><p><strong>Very Fine Long Knife</strong> (LT67, but TL9) [LBV], Damage sw+1 cut, thr+2 imp, Cost 240¥, Wt. 1.5lbs</p><p><strong>Power Focus </strong>(SR Magic), FP 15, Cost 6,000¥, Wt. 1lb</p><p> </p><p>EXTRAS [Living Space/Home]</p><p>3 months Low-Class Lifestyle, 2,100¥ </p><p>200x Rounds of heavy pistol ammo, Cost 240¥</p><p>Materials for a Ritual Space (T128), Cost 500¥</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6895024, member: 6801242"] OK I probably made LOTS of mistakes here but from memory this is what I [I]think[/I]I did for the basics of the 3 characters I helped with. It could be wrong and you are of course totally allowed to re-work and re-write anything and everything I did... sorry guys just the best I can remember.... [sblock=Elf Template][37pts] [B][I]Racial Attributes Adjustments[/I][/B]: DX +1 [20] [B][I]Racial Secondary Attributes[/I][/B]: Perception +1 [5], Move +1 [5] [B][I]Racial Advantages[/I][/B]: Attractive Appearance [4], Charismatic 1 [5], Extended Lifespan [2], Longevity [2], Night Vision 6 [6] [B][I]Racial Disadvantages[/I][/B]: Dread (Salt Water) [-10], Unnatural Features (Elf, ears) [-2][/sblock] [sblock=Dog]Dog is a loyal friend. He fights ferociously to defend his home and those under his protection. [B][I]Spirit Bonus[/I][/B]: Spirits of Man [B][I]Casting Bonus[/I][/B]: any five of Knowledge spells (player’s choice, can't be changed later). [B][I]Disadvantages[/I][/B]: must take Sense of Duty (companions) [-5].[/sblock] [SIZE=3]Jaeger[/SIZE] [B]Real Name[/B]: TL: 9, Western Cultural Familiarity, Native Tongue XX. Other XX Archetype: Face (Shaman); Background: Corp; Race: Elf (Caucasian); Age: 30; Sex: Male [B]ST[/B]: 11 [10], [B]DX[/B] 13 [60], [B]IQ[/B] 14 [80], [B]HT[/B] 11 [10] [B]BL[/B]: 24lbs., [B]Sw/Th[/B]: 1d+1/1d-1, [B]HP[/B]: 11, [B]FP[/B]: 11, [B]Will[/B]: 14, [B]Per[/B]: 15 [5], [B]Base Speed[/B]: 6.0, [B]Move[/B]: 7 [5] [B]Advantages[/B]: Attractive Appearance [4], Charisma 2 [10], Contact (former co-worker; Effective Skill 15-, Somewhat Reliable) [2], Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Craftiness 2 [10], Extended Lifespan [2], Honest Face [1], Languages (XX, Accented) [4], Languages (XX, Broken) [2], Longevity [2], Magery 2 [30], Magical Focus (Power Focus 6FP) [2], Mentor Spirit (Dog) [15], Night Vision 6 [6], Smooth Operator 1 [15] [B]Disadvantages[/B]: Additional (smoker) [-5], Chummy [-5], Code of Honor (Professional) [-5], Curious (12) [-5], Discipline of Faith (Dog Rituals) [-5], Dread (Salt Water) [-10], Sense of Duty (friends, companions) [-5], SINer [-10], Social Stigma (Well Known) [-5], Stubborn [-5], Unnatural Features (Elf) [-2] [B]Quirks (-5)[/B]: [B]Petty Spells[/B]: Alarm (A) [1]-15, Apportation (A) [1]-15, Counterspell (A) [1]-15, Detect Magic (A) [1]-15, Mage Sight (A) [1]-15, Persuasion (A) [1]-15, [B]Spells[/B]: Banishing (VH) [1]-13 (15 with Spirits of Man), Deathtouch (VH) [4]-15, Divination* (X) (VH) [4]-17, Glass Wall* (VH) [1]-15, History* (VH) [1]-15, Invisibility (VH) [4]-15, See Invisible* (VH) [1]-15, Watchdog (VH) [1]-13, Wizards Eye* (VH) [1]-15, Summon Spirits† (VH) [2]-13 (15 with Spirits of Man) *+2 from Mentor Spirit [B]Combat Skills[/B]: Brawling (E) [4]-14, Knife (E) [4]-14, Pistol (E) [8]-15, Shotgun (E) [2]-13, SMG (E) [2]-13 [B]Skills[/B]: Acting (A) [1]-15, Computer Operation (E) [1]-14, Diplomacy (H) [4]-15, Disguise (A) [1]-15, Fast-Talk (A) [4]-16, Hidden Lore (Spirit Lore) (A) [2]-12, Intimidate (A) [2]-15, Leadership (A) [1]-17, Merchant (A) [2]-14, Public Speaking (A) [2]-14, Propaganda (A) [2]-14, Psychology (H) [2]-13, Ritual Magic (VH) [2]-12, Savior-Faire (Corporate) (E) [2]-16, Savior-Faire (Mob) (E) [2]-16, Shadowing (A) [1]-15, Stealth (A) [1]-13, Streetwise (A) [2]-15, Thaumaturgy (VH) [8]-13 [B]Dodge[/B]: 9, [B]Parry[/B]: Brawling, Knife 10 [B]Weapons[/B]: Colt Manhunter – Damage 3d pi+, Acc 2, ½D/Max 180/2,000, Wt. 2.5/0.7, ROF 3, Ammo 20+1 (3), Bulk -2, Recoil 3, LC3 (with HUD, laser sight +1 to hit out to ½D range) Long Knife - Damage 1d+1 cut/1d imp, Reach C or 1, Parry 0, Wt. 1.5 [B]Cash on Hand[/B]: 50.82¥ [I]Breakdown: 160 Stats +10 Secondary +107 advantages -67 disadvantages and quirks +20 combat skills +42 skills +28 spells = Total 300[/I] [B]Total Base Cost[/B]: ¥7,949.08; [B]Total Weight[/B]: 19.6lbs (no encumbrance) Average-cut, Lower-Class [B]Armored Clothing [/B][Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3, Cost 650¥, Wt. 4lbs Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs Belt (HT68) [Torso], Cost 10¥, Wt. neg. Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb. Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs. Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb Basic Communicator [Wrist]: Tiny computer (comp 3), 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr. 5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs) 2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs) 10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb) 2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs) Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. [B]Colt Manhunter[/B] (SR Sheets) [Undercover Holster], Cost 540¥, Wt. 2.5lbs. with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs 20-round Magazine [Pistol], free, Wt. 0.7lbs with ammo 2x 20-round Magazines [LBV], Cost 60¥, Wt. 1.4lbs with ammo 61x 10mCLP heavy pistol Rounds [Magazines], Cost 17.08¥ [B]Fine Long Knife[/B] (LT67, but TL9) [LBV], Damage sw cut, thr+1 imp, Cost 120¥, Wt. 1.5lbs [B]Power Focus [/B](SR) [Wrist], Wt. 1lb, Cost 3,000¥ EXTRAS 3 months of Low-Lifestyle rent paid, Cost 2,100¥ 200x Rounds of heavy pistol ammo stored at home, Cost 56¥ ======= [sblock=Troll Template][45pts] [B][I]Racial Attributes Adjustments[/I][/B]: ST +7 [Size mod -10%, 63], DX -1 [-20], IQ -1 [-20], HT +1 [10] [B][I]Racial Secondary Attributes[/I][/B]: Hit Points +6 [Size mod -10%, 11], Size +1 [0] [B][I]Racial Advantages[/I][/B]: Damage Resistance (Thick Skin, -40%) 3 [9], Infravision [10], Reach +1 [5] [B][I]Racial Disadvantages[/I][/B]: Gigantism [0], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5] [B]Additional Notes on Size +[/B]1: Firearms need to be specially made for you, costing 20% more. Armor costs and weights are 50% more. Lifestyle also costs 25% more in space and food required.[/sblock] [SIZE=3]Thorg[/SIZE] [B]Real Name[/B]: TL: 9, Western Cultural Familiarity, Native Tongue Citispek (English). Other - Archetype: Physical Adapt; Background: Military; Race: Troll (Caucasian); Age: 28; Sex: Male [B]ST[/B]: 20 [90*], [B]DX[/B] 11 [20], [B]IQ[/B] 10 [0], [B]HT[/B] 13 [30] [B]BL[/B]: 80lbs., [B]Sw/Th[/B]: 2d-1/3d+2 (Striker ST/Unarmed 3d-1 thrust), [B]HP[/B]: 26 [11*], [B]FP[/B]: 13, [B]Will[/B]: 13 [15], [B]Per[/B]: 10, [B]Base Speed[/B]: 6.0 [0], [B]Move[/B]: 7* *Size Modifier [B]Advantages[/B]: Combat Reflexes [12**], Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Contract (Old-War Buddy; Effective Skill 15-, Unusually Reliable) [4], Damage Resistance (Thick Skin, -40%) 3 [9], Damage Resistance +3 (Thick Skin -40%) [6**], Extra Attack 1 [20**], High Pain Threshold [10], Infravision [10], Physical Adapt Talent 2 [30], Reach +1 [5], Striker ST +7 (Unarmed Attacks only -40%) [14**] [I]**Adapt Special Abilities (Ritual Adapt/Magic discount -20%)[/I] [B]Disadvantages[/B]: Bad Temper (12) [-10], Code of Honor (Mercenary) [-10], Discipline of Faith (Adapt Rituals) [-5], Gigantism [0], Nightmares (12) [-5], Obsession (Perfect my Art) [-10], Overconfidence (12) [-5], Sense of Duty (companions, fellow runners, etc.) [-5], Social Stigma (Minority Group) [-5], Ugly [-8], Unnatural Feature (Troll; size, horns, facial features) [-5], Weakness (Cooper, 1d per 5 minutes of exposure) [-5] [B]Quirks (-5)[/B]: [B]Special Skills[/B]: Breaking Blows (H) [4]-12, Immovable Stance (H) [4]-13, Kiai (H) [4]-14, Mind Block (A) [4]-16, Power Blows (H) [4]-15, Throwing Art (H) [4]-13 [B]Combat Skills[/B]: Axe/Mace (A) [4]-12, Bow (A) [4]-12, Judo (H) [4]-11, Karate (H) [16]-14, Knife (E) [4]-13, Pistol (E) [4]-13 [B]Skills[/B]: Acrobatics (H) [8]-12, Area Knowledge (Seattle) (E) [1]-10, Gesture (E) [2]-11, Jump (E) [4]-13, Intimidate (A) [1]-13, Meditation (H) [2]-12, NBC Suit (A) [2]-10, Parachuting (E) [2]-12, Savoir-Faire (Military) (E) [2]-11, Soldier (A) [2]-10, Stealth (A) [2]-10, Tactics (H) [2]-10 [B]Dodge[/B]: 10, [B]Parry[/B]: Karate 11, Axe 10 [B]Weapons[/B]: Ruger Super Warhawk – Damage 4d+3 pi++, Acc 2, ½D/Max 250/2,400, Wt. 4/0.4, ROF 2, Shots 6 (3i or 3), Bulk -3, Recoil 4, LC3). Note that with HUD/Laser sight add +1 to attack rolls out to ½D range. Oversized Combat Axe – Damage 3d+6 cutting, Parry 0U, Reach 1 or 2. Unarmed Strike (with Striker ST) – Damage 3d+3 crushing [B]Cash on Hand[/B]: 1,759.20¥ [I]Breakdown: 140 Stats +26 Secondary +122 advantages -78 disadvantages and quirks +24 special skills +36 combat skills +30 skills = Total 300[/I] [B]Total Base Cost[/B]: 6,240.80¥; [B]Total Weight[/B]: 44.0lbs (round to the nearest) No Encumbrance Average-Cut, Low-Class [B][I]Medium [/I]Armored Clothing*[/B] [Clothing; torso, groin, limbs, both feet], Medium Reflex Tailored Armor (UT174), DR 12/4 (With Natural DR 18/10), Cost 1,497¥, Wt. 14.85lbs Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 45¥, Wt. neg. Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs Belt (HT68) [Torso], Cost 10¥, Wt. neg. Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb. Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs. Night Shade Video Glasses (UT60) [Head], Night Vision 8, up to x2 magnification, Cost 250¥, Wt. 0.1lb Basic Communicator [Wrist]: Tiny computer (comp 3), 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove (UT24&54). Cost 150¥, Wt. 0.2lbs. Upgraded with Secure Encryption 500¥, LC2 First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr. 5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs) 2x B Batteries (UT19) [LBV], Cost 6¥, Wt. 0.05lbs each (0.1lbs) 10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb) 2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs) Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. [B]Ruger Super Warhawk*[/B] (SR Sheets) [Undercover Holster], Cost 750¥, Wt. 4lbs. with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs 6-rounds in cylinder [Pistol], free, Wt. 0.4lb 3x 6-round speed-loaders [LBV], Cost 90¥, Wt. 1.2lbs 36x magnum pistol Rounds [Magazines], Cost 57.60¥ [B]Oversized Combat Axe*[/B] (LT65, Fine Axe) [Belt], Damage sw+4, Cost 75¥, Wt. 4lbs *Large size increased costs and weight. EXTRAS [Living Space/Home] 3 months Low-Class Lifestyle 2,100¥ 200x magnum pistol Rounds, Cost 240¥ ============== [sblock=Ork Template][15pts] [B][I]Racial Attributes Adjustments[/I][/B]: ST +3 [30], IQ -1 [-20], HT +1 [10] [B][I]Racial Secondary Attributes[/I][/B]: Hit Point +2 [4] [B][I]Racial Advantages[/I][/B]: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6] [B][I]Racial Disadvantages[/I][/B]: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (Silver, 1d per 5 minutes of exposure) [-5][/sblock] [sblock=Dragonslayer]The most heroic of mentor spirits is also the most fun-loving. Though he fights to protect his own against all dangers, he loves a good party even more. [B][I]Spirit Bonus[/I][/B]: Spirits of Land or Earth Elementals [B][I]Skill & Casting Bonus[/I][/B]: skills of Carousing and Gambling and three combat spells (see below) [B][I]Disadvantages[/I][/B]: Vow (never refuse a just request for aid) [-10]. Dragon parties hard and fights hard. He is a protector of the weak and his friends and can be overconfident and impulsive at times.[/sblock] [SIZE=3]Beowulf[/SIZE] [B]Real Name[/B]: TL: 9, Western Cultural Familiarity, Native Tongue XX. Other XX Archetype: Shaman; Background: Street; Race: Ork (Caucasian); Age: 23; Sex: Male [B]ST[/B]: 13 [30], [B]DX[/B] 12 [40], [B]IQ[/B] 12 [40], [B]HT[/B] 12 [20] [B]BL[/B]: 34lbs., [B]Sw/Th[/B]: 2d-1/d, [B]HP[/B]: 15 [4], [B]FP[/B]: 12, [B]Will[/B]: 13 [5], [B]Per[/B]: 12, [B]Base Speed[/B]: 6.0 [0], [B]Move[/B]: 6 [0] [B]Advantages[/B]: Contact (Fixer, Effective Skill 15-, Somewhat Reliable) [2], Contact (Street Doc, Effective Skill 18-, Somewhat Reliable) [3], Contact (Tailmonger, Effective Skill 15-, Usually Reliable) [4], Damage Resistance (Thick Skin -40%) 1 [3], Language (XX, Accented) [4], Magery 4 [60], Magical Focus (Power Focus FP15) [5], Mentor Spirit (Dragonslayer) [15], Night Vision 6 [6] [B]Disadvantages[/B]: Bloodlust (15) [-5], Discipline of Faith (Dragonslayer Rituals) [-5], Code of Honor (Professional) [-5], Frighten Animals [-5], Impulsiveness (12) [-10], Sense of Duty (companions, fellow runners, etc.) [-5], Social Stigma (Minority group) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Vow (never refuse a just request for aid) [-10], Weakness (Silver, 1d per 5 minutes of exposure) [-5] [B]Quirks (-5)[/B]: [B]Petty Spells[/B]: Dull (Sight) (A) [1]-15, Glue (VH) (A) [1]-15, Grease (VH) [1]-15, Haste (VH) [1]-15, Hinder (VH) [1]-15, Itch (VH) [1]-15, Scryguard (VH) [1]-15, Weaken (VH) [1]-15 [B]Spells[/B]: Banish (VH) [4]-15 (17 vs. Spirits/Elementals of the Earth), Exploding Lightning Bolt* (VH) [8]-18, Forgetfulness (VH) [8]-16, Lightning Bolt* (VH) [8]-18, Missile Shield (VH) [8]-16, Mystic Mist (VH) [8]-16, Recover Energy (VH) [4]-15, Shocking Touch* (VH) [8]-18, Summon Spirits† (VH) [4]-13 (15 with Spirits of the Land/Earth), Wizard’s Eye (VH) [8]-16 [B]Combat Skills[/B]: Boxing [2] (A)-12, Knife (E) [2]-13, Shotgun (E) [4]-14, Taser (E) [2]-13 [B]Skills[/B]: Area Knowledge (Seattle) (E) [2]-13, Carousing* (E) [2]-15, Current Events (Regional) (E) [2]-13, Exoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Fast Talk (A) [2]-12, Gambling* (A) [2]-14, Herb Lore (H) [2]-11, Hidden Lore (Astral Space) (A) [2]-12, Hidden Lore (Spirit Lore) (A) [4]-13, Intimidate (A) [2]-12, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scrounging (E) [2]-13, Streetwise (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [1]-11 *+2 from Mentor Spirit [B]Dodge[/B]: 9, [B]Parry[/B]: Boxing or Knife 9 [B]Weapons[/B]: Long Knife – Damage 2d cut/1d+2 impale; C or 1; Parry 0 Ruger SuperWarhawk – Damage 4d+3 pi++; Acc 2; ½D/Max 250/2,400; ROF 2; Shots 6 (3i or 3); Bulk -3; Recoil 4 [B]Cash on Hand[/B]: 2,025.20¥ [I]Breakdown: 130 Stats +9 Secondary +105 advantages -73 disadvantages and quirks +10 combat skills +49 skills +68 spells +2 extra cash (+6,000¥) = Total 300[/I] [B]Total Base Cost[/B]: ¥11,974.80; [B]Total Weight[/B]: 25.7lbs (round to the nearest), No encumbrance Average-cut, Lower-Class [B]Armored Clothing[/B] [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 (with natural DR 10/4), Cost 650¥, Wt. 4lbs [B]Lined Coats[/B] [Clothing; torso, groin, limbs], Medium Tailored Armor DR12/4 (with natural DR 13/5), Cost 800¥, Wt. 6lbs Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs Belt (HT68) [Torso], Cost 10¥, Wt. neg. Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb. Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs. Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 IR Goggles (UT61) [Head], 2x magnification, 500¥, Wt. 0.6lbs, B/10hrs. First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr. 5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs) 3x B Batteries (UT19) [LBV], Cost 9¥, Wt. 0.05lbs each (0.15lbs) 10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb) 2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs) Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. [B]Ruger SuperWarhawk[/B] (SR Sheets) [Undercover Holster], Cost 600¥, Wt. 4lbs. +0.4lbs loaded, with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs 3x Speed-loader cases [LBV], Cost 180¥, weight 0.4bls each with ammo (1.2lbs total) 24x Magnum pistol rounds [6 in Pistol, 18 in Speed-loaders]. Cost ¥28.80 [B]Very Fine Long Knife[/B] (LT67, but TL9) [LBV], Damage sw+1 cut, thr+2 imp, Cost 240¥, Wt. 1.5lbs [B]Power Focus [/B](SR Magic), FP 15, Cost 6,000¥, Wt. 1lb EXTRAS [Living Space/Home] 3 months Low-Class Lifestyle, 2,100¥ 200x Rounds of heavy pistol ammo, Cost 240¥ Materials for a Ritual Space (T128), Cost 500¥ [/QUOTE]
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