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GURPS Shadowrun [OOC] Re-launch
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<blockquote data-quote="HowHeavyThisAxe" data-source="post: 6901575" data-attributes="member: 6855216"><p>name: Daniel Doherty</p><p>Runner name: Beowulf</p><p>Attributes: ST +3 [30], IQ -1 [-20], HT +1 [10]</p><p>Secondary: Hit Point +2 [4]</p><p>Advantages: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6]</p><p>Disadvantages: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (1d damage per 5 minutes of exposer to silver) [-5]</p><p> </p><p>===</p><p> </p><p>TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English); Other – Or'zet (Accented)</p><p>Archetype: Shaman; Background: Street; Race: Orc (Irish-American); Age: ??; Sex: ??</p><p> </p><p><strong>ST</strong> 13 [30], <strong>DX</strong> 12 [40], <strong>IQ </strong>12 [40], <strong>HT </strong>12 [20]</p><p> </p><p>Damage: th/sw 1d/2d-1, BL: 34lbs, HP: 15 [4], Will: 12, Per 12, FP 12, Base Speed 6.00, Move 6 </p><p> </p><p><strong>Advantages</strong>: Contact (Tailsmonger; Effective Skill 15, Usually Reliable) [4], Contact (Fixer, Effective Skill 15, Somewhat Reliable) [2], Contact (Street Shaman; Effective Skill 15, Somewhat Reliable) [2], Damage Resistance 1 (thick skin) [3], Language (Or'zet, Accented) [4], Magery 4 [60], Mentor Spirit: Dragonslayer [15], Night Vision 6 [6]</p><p> </p><p><strong>Disadvantages</strong>: Code of Honor (Professional) [-5], Discipline of Faith (Mentor Spirit’s) [-5], Frighten Animals [-5], Impulsiveness (15) [-5], Overconfidence (12) [-5], Sense of Duty (fellow runners, friends, etc.) [-5], Social Stigma (Minority Group: Orc) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Featurs (Orc; facial features, ears, etc) [-4], Weakness (1d damage per 5 minute exposer to silver) [-5] and one set of the following…</p><p> <em>For Dragonslayer Shaman</em>: Bloodlust (15) [-5], Stubborn [-5] and Vow (never refuse a just request for aid) [-10]</p><p> </p><p><strong>Quirks</strong> (-5 points worth): </p><p> </p><p><strong>Combat Skills</strong>: Brawling (E) [2]-13, Axe (A) [4]-13, Shotgun (E) [4]-14, Taser (E) [2]-13</p><p> </p><p><strong>Skills</strong>: Area Knowledge (Seattle) (E) [2]-13, Carousing* (E) [2]-15, Current Events (Regional) (E) [2]-13, Exoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Fast Talk (A) [2]-12, Gambling* (A) [2]-14, Herb Lore (H) [2]-11, Hidden Lore (Astral Space) (A) [2]-12, Hidden Lore (Spirit Lore) (A) [4]-13, Intimidate (A) [2]-12, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scrounging (E) [2]-13, Streetwise (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [1]-11</p><p></p><p>*+2 from Mentor Spirit</p><p></p><p>For Spells Bear shamans should go move Survivalist and Healer while the Dragonslayer might focus more on Warrior…</p><p><em>Warrior</em>: you magic helps you or hurts your foes – Dull (Senses; each sense must be learned as a separate spell), Glue, Grease, Haste, Hinder, Itch, Scryguard, and Weaken.</p><p> </p><p></p><p><strong>Petty Spells:</strong> Dull (Sight) (A) [1]-15, Glue (VH) (A) [1]-15, Grease (VH) [1]-15, Haste (VH) [1]-15, Hinder (VH) [1]-15, Itch (VH) [1]-15, Scryguard (VH) [1]-15, Weaken (VH) [1]-15</p><p></p><p><strong>Spells:</strong> Banish (VH) [4]-15 (17 vs. Spirits/Elementals of the Earth), Exploding Lightning Bolt* (VH) [8]-18, Forgetfulness (VH) [8]-16, Lightning Bolt* (VH) [8]-18, Missile Shield (VH) [8]-16, Mystic Mist (VH) [8]-16, Recover Energy (VH) [4]-15, Shocking Touch* (VH) [8]-18, Summon Spirits† (VH) [4]-13 (15 with Spirits of the Land/Earth), Wizard’s Eye (VH) [8]-16</p><p></p><p><em> Attributes 130 +4 secondary +96 advantages -68 disadvantages -5 quirks +56 +8 petty spells and +68 spells =289</em>. </p><p></p><p></p><p>Cash on Hand: 2,025.20¥</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Lined Coat, Medium Tailored Armor DR 12/4</li> <li data-xf-list-type="ul">Ritual Space T128</li> <li data-xf-list-type="ul">15pt FP Power Focus (SR Convers/Magic)</li> <li data-xf-list-type="ul">St. George Cross hip flask</li> <li data-xf-list-type="ul">Long Knife – Damage 2d cut/1d+2 impale; C or 1; Parry 0</li> <li data-xf-list-type="ul">Ruger SuperWarhawk – Damage 4d+3 pi++; Acc 2; ½D/Max 250/2,400; ROF 2; Shots 6 (3i or 3); Bulk -3; Recoil 4</li> <li data-xf-list-type="ul"><span style="color: #000000">Also</span></li> <li data-xf-list-type="ul"><span style="color: #000000">Mossberg AM-CMDT Combat Shotgun - Damage 4d+4 p++, ACC 3, ½D/Max 100/500, Wt. 10/2lbs, ROF 6, Shots 18+1 (3), ST 11†, Bulk -5, RCL 3, LC2, Folding Stock (when folded Bulk -4/RCL 4)</span></li> </ul><p></p><p><span style="color: #000000">The above info is for Shotgun slugs. Shotshell rounds cost the same and change some of the info to the following - Damage: 1d+1 pi, ½D/Max 50/250, ROF 54*, RCL 1.</span></p><p></p><p><span style="color: #000000">Each shot (ROF 6) is x9 and the recoil drops to 1, so that every Margin of Success you get does one hit.</span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>Total Base Cost: ¥11,974.80; Total Weight: 25.7lbs (round to the nearest), No encumbrance </p><p>Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 (with natural DR 10/4), Cost 650¥, Wt. 4lbs</p><p>Lined Coats [Clothing; torso, groin, limbs], Medium Tailored Armor DR12/4 (with natural DR 13/5), Cost 800¥, Wt. 6lbs</p><p>Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. </p><p>Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs </p><p>Belt (HT68) [Torso], Cost 10¥, Wt. neg.</p><p>Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb.</p><p>Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. </p><p>Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb</p><p>Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs</p><p>Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs.</p><p>Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 </p><p>IR Goggles (UT61) [Head], 2x magnification, 500¥, Wt. 0.6lbs, B/10hrs. </p><p>First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs </p><p>Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr.</p><p>5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs)</p><p>3x B Batteries (UT19) [LBV], Cost 9¥, Wt. 0.05lbs each (0.15lbs)</p><p>10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb)</p><p>2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs)</p><p>Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. </p><p>Ruger SuperWarhawk (SR Sheets) [Undercover Holster], Cost 600¥, Wt. 4lbs. +0.4lbs loaded, with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs</p><p>3x Speed-loader cases [LBV], Cost 180¥, weight 0.4bls each with ammo (1.2lbs total) </p><p>24x Magnum pistol rounds [6 in Pistol, 18 in Speed-loaders]. Cost ¥28.80</p><p>Very Fine Long Knife (LT67, but TL9) [LBV], Damage sw+1 cut, thr+2 imp, Cost 240¥, Wt. 1.5lbs</p><p>Power Focus (SR Magic), FP 15, Cost 6,000¥, Wt. 1lb</p><p></p><p>EXTRAS [Living Space/Home]</p><p>3 months Low-Class Lifestyle, 2,100¥ </p><p>200x Rounds of heavy pistol ammo, Cost 240¥</p><p>Materials for a Ritual Space (T128), Cost 500¥Mossberg AM-CMDT </p><p>1x 18 round clip [Shotgun]</p><p>2x 18 round clips [LBV]</p><p>55x shotgun shells</p><p>Patrol sling</p><p></p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="HowHeavyThisAxe, post: 6901575, member: 6855216"] name: Daniel Doherty Runner name: Beowulf Attributes: ST +3 [30], IQ -1 [-20], HT +1 [10] Secondary: Hit Point +2 [4] Advantages: Damage Resistance (Thick Skin -40%) 1 [3], Night Vision 6 [6] Disadvantages: Social Stigma (Minority group) [-5], Unattractive [-4], Unnatural Feature (Ork; facial features, ears) [-4], Weakness (1d damage per 5 minutes of exposer to silver) [-5] === TL: 9, Western Cultural Familiarity, Native Tongue – Citispeak (English); Other – Or'zet (Accented) Archetype: Shaman; Background: Street; Race: Orc (Irish-American); Age: ??; Sex: ?? [B]ST[/B] 13 [30], [B]DX[/B] 12 [40], [B]IQ [/B]12 [40], [B]HT [/B]12 [20] Damage: th/sw 1d/2d-1, BL: 34lbs, HP: 15 [4], Will: 12, Per 12, FP 12, Base Speed 6.00, Move 6 [B]Advantages[/B]: Contact (Tailsmonger; Effective Skill 15, Usually Reliable) [4], Contact (Fixer, Effective Skill 15, Somewhat Reliable) [2], Contact (Street Shaman; Effective Skill 15, Somewhat Reliable) [2], Damage Resistance 1 (thick skin) [3], Language (Or'zet, Accented) [4], Magery 4 [60], Mentor Spirit: Dragonslayer [15], Night Vision 6 [6] [B]Disadvantages[/B]: Code of Honor (Professional) [-5], Discipline of Faith (Mentor Spirit’s) [-5], Frighten Animals [-5], Impulsiveness (15) [-5], Overconfidence (12) [-5], Sense of Duty (fellow runners, friends, etc.) [-5], Social Stigma (Minority Group: Orc) [-5], Truthfulness [-5], Unattractive [-4], Unnatural Featurs (Orc; facial features, ears, etc) [-4], Weakness (1d damage per 5 minute exposer to silver) [-5] and one set of the following… [I]For Dragonslayer Shaman[/I]: Bloodlust (15) [-5], Stubborn [-5] and Vow (never refuse a just request for aid) [-10] [B]Quirks[/B] (-5 points worth): [B]Combat Skills[/B]: Brawling (E) [2]-13, Axe (A) [4]-13, Shotgun (E) [4]-14, Taser (E) [2]-13 [B]Skills[/B]: Area Knowledge (Seattle) (E) [2]-13, Carousing* (E) [2]-15, Current Events (Regional) (E) [2]-13, Exoteric Medicine (H) [2]-11, Exorcism (H) [2]-11, Fast Talk (A) [2]-12, Gambling* (A) [2]-14, Herb Lore (H) [2]-11, Hidden Lore (Astral Space) (A) [2]-12, Hidden Lore (Spirit Lore) (A) [4]-13, Intimidate (A) [2]-12, Occultism (A) [4]-13, Ritual Magic (VH) [8]-12, Scrounging (E) [2]-13, Streetwise (A) [2]-12, Thaumaturgy (VH) [8]-12, Urban Survival (A) [1]-11 *+2 from Mentor Spirit For Spells Bear shamans should go move Survivalist and Healer while the Dragonslayer might focus more on Warrior… [I]Warrior[/I]: you magic helps you or hurts your foes – Dull (Senses; each sense must be learned as a separate spell), Glue, Grease, Haste, Hinder, Itch, Scryguard, and Weaken. [B]Petty Spells:[/B] Dull (Sight) (A) [1]-15, Glue (VH) (A) [1]-15, Grease (VH) [1]-15, Haste (VH) [1]-15, Hinder (VH) [1]-15, Itch (VH) [1]-15, Scryguard (VH) [1]-15, Weaken (VH) [1]-15 [B]Spells:[/B] Banish (VH) [4]-15 (17 vs. Spirits/Elementals of the Earth), Exploding Lightning Bolt* (VH) [8]-18, Forgetfulness (VH) [8]-16, Lightning Bolt* (VH) [8]-18, Missile Shield (VH) [8]-16, Mystic Mist (VH) [8]-16, Recover Energy (VH) [4]-15, Shocking Touch* (VH) [8]-18, Summon Spirits† (VH) [4]-13 (15 with Spirits of the Land/Earth), Wizard’s Eye (VH) [8]-16 [I] Attributes 130 +4 secondary +96 advantages -68 disadvantages -5 quirks +56 +8 petty spells and +68 spells =289[/I]. Cash on Hand: 2,025.20¥ [LIST] [*]Lined Coat, Medium Tailored Armor DR 12/4 [*]Ritual Space T128 [*]15pt FP Power Focus (SR Convers/Magic) [*]St. George Cross hip flask [*]Long Knife – Damage 2d cut/1d+2 impale; C or 1; Parry 0 [*]Ruger SuperWarhawk – Damage 4d+3 pi++; Acc 2; ½D/Max 250/2,400; ROF 2; Shots 6 (3i or 3); Bulk -3; Recoil 4 [*][COLOR=#000000]Also[/COLOR] [*][COLOR=#000000]Mossberg AM-CMDT Combat Shotgun - Damage 4d+4 p++, ACC 3, ½D/Max 100/500, Wt. 10/2lbs, ROF 6, Shots 18+1 (3), ST 11†, Bulk -5, RCL 3, LC2, Folding Stock (when folded Bulk -4/RCL 4)[/COLOR] [/LIST] [COLOR=#000000]The above info is for Shotgun slugs. Shotshell rounds cost the same and change some of the info to the following - Damage: 1d+1 pi, ½D/Max 50/250, ROF 54*, RCL 1.[/COLOR] [COLOR=#000000]Each shot (ROF 6) is x9 and the recoil drops to 1, so that every Margin of Success you get does one hit.[/COLOR][COLOR=#000000] [/COLOR]Total Base Cost: ¥11,974.80; Total Weight: 25.7lbs (round to the nearest), No encumbrance Average-cut, Lower-Class Armored Clothing [Clothing; torso, groin, limbs, both feet], Light Reflex Tailored Armor (UT174), DR 9/3 (with natural DR 10/4), Cost 650¥, Wt. 4lbs Lined Coats [Clothing; torso, groin, limbs], Medium Tailored Armor DR12/4 (with natural DR 13/5), Cost 800¥, Wt. 6lbs Wicking Undergarment (HT64) [Torso], +1 to avoid FP loss due to heat, Cost 30¥, Wt. neg. Load-Bearing Vest (HT54) [Torso], Cost 30¥, Wt. 2lbs Belt (HT68) [Torso], Cost 10¥, Wt. neg. Undercover Holster (HT154) [Torso], -1 to Fast-Draw but +1 to Hold-Out, Cost 125¥, Wt. 1lb. Leather Gloves (B284) [Hands], DR 2*, Cost 30¥, Wt. neg. Personal Basics (B288) [Clothing], Cost 5¥, Wt. 1lb Multi-Tool (HT26) [Belt], Cost 50¥, Wt. 0.5lbs Waist Pack (HT54) [Sling], Carries 10lbs, Cost 10¥, Wt. 0.5lbs. Basic Communicator [Wrist]: Tiny computer (comp 3), Cost 50¥, Wt. 0.05lbs, 2A/20 hours, LC4 (UT22), Tiny radio communicator (1-mile), Cost 50¥, Wt.0.05lbs, 2A/10hours, LC4, includes GPS Receiver (UT74), Video Glass (with HUD) and light VR Glove, Cost 50¥, Wt. 0.1lb (UT24&54). Base Cost 150¥, Wt. 0.2lbs. Updated with Secure Encryption 500¥, LC2 IR Goggles (UT61) [Head], 2x magnification, 500¥, Wt. 0.6lbs, B/10hrs. First-Aid Kit (UT198) with Bandage Spray Can (UT197), heals 1 HP and +2 to First Aid, Cost 65¥, Wt. 2.5lbs Mini Flashlight (UT74) [can be attached to a Firearm or Helmet, or carried], Cost 10¥, Wt. 0.25lbs, B/24hr. 5x A Batteries (UT19) [LBV], Cost 5¥, Wt. 0.0005lbs each (0.0025lbs) 3x B Batteries (UT19) [LBV], Cost 9¥, Wt. 0.05lbs each (0.15lbs) 10x Glow Sticks (UT74) [LBV], last 1 day, available in different colors, Cost 20¥, Wt. 0.1lbs each (1lb) 2x Thimble Flare Grenades (UT146- Flare UT153) [LBV], Cost 10¥, Wt. 0.06lbs each (0.12lbs) Nasal Filter Plugs (UT188) [LBV], four hour filters vs. inhaled toxins, Cost 100¥, Wt. neg. Ruger SuperWarhawk (SR Sheets) [Undercover Holster], Cost 600¥, Wt. 4lbs. +0.4lbs loaded, with Accessory Rails (UT150), Cost +100¥, Wt. +0.2lbs 3x Speed-loader cases [LBV], Cost 180¥, weight 0.4bls each with ammo (1.2lbs total) 24x Magnum pistol rounds [6 in Pistol, 18 in Speed-loaders]. Cost ¥28.80 Very Fine Long Knife (LT67, but TL9) [LBV], Damage sw+1 cut, thr+2 imp, Cost 240¥, Wt. 1.5lbs Power Focus (SR Magic), FP 15, Cost 6,000¥, Wt. 1lb EXTRAS [Living Space/Home] 3 months Low-Class Lifestyle, 2,100¥ 200x Rounds of heavy pistol ammo, Cost 240¥ Materials for a Ritual Space (T128), Cost 500¥Mossberg AM-CMDT 1x 18 round clip [Shotgun] 2x 18 round clips [LBV] 55x shotgun shells Patrol sling How's that? [/QUOTE]
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