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GURPS Shadowrun [Rogue's Gallery]
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<blockquote data-quote="Shayuri" data-source="post: 6897317" data-attributes="member: 4936"><p>Name: Juno Reyes</p><p>Age: 26</p><p>Height: </p><p>Weight: </p><p>Fate: 3</p><p>Exp: 0</p><p></p><p>[sblock=Description]<img src="http://i67.tinypic.com/14vqkck.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>Race: Human (+1 Fate Point)</p><p>Background: Military</p><p>Profession: Street Samurai</p><p></p><p>Attributes 160</p><p>----------</p><p>ST 13 (30) Cyberarm 15</p><p>DX 13 (60) Cyberarm 14</p><p>IQ 12 (40)</p><p>HT 13 (30)</p><p></p><p>Speed: 8 (10 for init)</p><p>Move: 8</p><p>Dodge: 12</p><p>Parry: (Karate or Judo) 11, Knife 10</p><p></p><p>Hit Points: 13/13</p><p>Fatigue: 13/13</p><p>Will: 14</p><p>Perception: 14</p><p></p><p>Thrust: 1d6 (1d6+1 w/cyberarm)</p><p>Swing: 2d6-1 (2d6+1 w/cyberarm)</p><p></p><p>Advantages 114</p><p>----------</p><p>Appearance, Attractive (4)</p><p>Combat Reflexes (15)</p><p>High Pain Threshold (10)</p><p>Base Speed +.5 (10)</p><p>Fit (5)</p><p>Cash for Points (35)</p><p>Will +2 (10)</p><p>Perception +2 (10)</p><p></p><p>Contact Group: Old Squad 15 (10)</p><p>Contact: The Juice - Fixer 15 (2)</p><p>Contact: Saul Warwick - Street Doc 18 (3)</p><p></p><p>Disadvantages 50</p><p>-------------</p><p>Bad Temper (-10)</p><p>Code of Honor (Mercenary) (-10)</p><p>Miserly (-10)</p><p>Sense of Duty (Squad) (-5)</p><p>Flashbacks (-5)</p><p>Guilt Complex (-5)</p><p></p><p>Quirks 5</p><p>------</p><p>Likes to cook for people</p><p>Loves cats</p><p>Very wary of magic, especially mages</p><p>Would like to make a more honest living</p><p>Very self-conscious about her cooking</p><p></p><p>Skills</p><p>------</p><p>Soldier 12 (2)</p><p>Knife 14 (2) +1 w/cyberarm</p><p>Guns (Pistol) 15 (4) +1 w/cyberarm</p><p>Guns (Rifle) 16 (8)</p><p>Guns (Grenade Launcher) 14 (2)</p><p>Thrown Weapon (Grenade) 14 (2) +1 w/cyberarm</p><p>Taser 14 (2) +1 w/cyberarm</p><p>Fast Draw (Pistol) 15 (2) +1 w/cyberarm</p><p>Fast Draw (Long Arm) 15 (2)</p><p>Armoury (Small Arms) 13 (4)</p><p>Karate 14 (8) +1 w/cyberarm</p><p>Judo 14 (8) +1 w/cyberarm</p><p>Driving (automobile) 13 (2)</p><p>First Aid 13 (2)</p><p>Cooking 11 (1)</p><p>Gesture 13 (2)</p><p>Savoir Faire (Military) 13 (2)</p><p>Electronic Operations - Communications 12 (2)</p><p>Electronic Operations - Sensor 12 (2)</p><p>Carousing 13 (1)</p><p>Swimming 14 (2)</p><p>Climbing 12 (2)</p><p>Jumping 13 (1)</p><p>Running 12 (2)</p><p>Hiking 13 (2)</p><p>Survival (Desert) 12 (2)</p><p>Intimidation 12 (2)</p><p>Tactics 12 (4)</p><p>Stealth 13 (2)</p><p>Connoisseur (Weapons) 12 (2)</p><p></p><p>Point Totals</p><p>------------</p><p>Attributes 160</p><p>Advantages 114</p><p>Disadvantages 50</p><p>Quirks 5</p><p>Skills 81</p><p></p><p>Total 300</p><p></p><p>EQUIPMENT</p><p>Cash 1278</p><p></p><p>Weapons</p><p>FN HAR, 7d pi++, ACC 4, Rng 700/4000, ROF 10, Mag 40+1, ST10, Bulk -4, Rcl 3, 3600ny; smartlink, 8lbs</p><p>- Patrol Sling (+1 fast draw), 50ny</p><p>- Recognition Grip, 100ny</p><p>Ares Predator, 4d+1 pi++, ACC2, Rng 235/2600, ROF 3, Mag 15+1, ST11, Bulk -2, Rcl 4, 1000ny; smartlink, 3lbs</p><p>- Recognition Grip, 100ny</p><p>Defiance EX Shocker, 1d-3 pi (HT-5 Aff), ACC 2, Rng 8, ROF 1, Mag 4, ST3, Bulk -1, Rcl 1, 250ny, .4lbs</p><p>Walther Palm Pistol, 2d pi, ACC 2, Rng 120/1100, ROF 3, Mag 18+1, ST6, Bulk -1, Rcl 2, 450ny, 1lb</p><p>- Undercover Holster (Ares Predator, -1 fast draw, +1 holdout), 125ny</p><p>Superfine Survival Knife, sw cut/thr+2 imp, Reach C/1, Parry -1, 270ny, 2lbs</p><p></p><p>Ammo</p><p>7.5mm CLP (18rnd mag .1lb/2ny</p><p>- 5 Normal, .5lbs, 10ny</p><p></p><p>15mmCLP (15 rnd mag .9lbs/18ny)</p><p>- 5 APHC (armor div 2, x2), 4.5lbs, 180ny</p><p></p><p>10mmCL (40rnd mag 2lbs/32ny)</p><p>- 5 APHC (armor div 2, x2), 10lbs, 320ny</p><p></p><p>Hand Grenades (1lb/40ny)</p><p>- HE (8dx2 cr ex (3d frag), x1), 40ny, 1lb</p><p>- Thermobaric (6dx5 cr ex inc, x15), 600ny, 1lb</p><p>- Sleep Gas (HT-6 (7 yard area), x1 + 150 doses), 115ny, 1lb</p><p>- Hot Smoke (Block sight (7 yard area), x1 + 150 doses), 62ny, 1lb</p><p></p><p>Armor</p><p>Reflex Tactical Bodysuit (Tailored, avg cut, heavy), Loc all except head/feet, DR 18/6*, 1440ny, 9.6lbs</p><p>- Thermo-optic Chameleon surface (+4 stealth, +2 when moving, half vs hyperspectral), 4000, 4lbs</p><p>- Trauma plates, Loc torso, DR 34, 600ny, 9lbs</p><p>Assault Boots, Loc feet, DR 6 (12 from below), 150ny, 3lbs</p><p>Light Infantry Helmet, Loc skull, DR 18, 250ny, 3lbs</p><p>- IR Visor (IR vision/2x mag, Loc eyes/face, DR 15, 600ny, 3lbs</p><p>- Filter Mask, 100ny</p><p>Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 650ny, 5lbs</p><p>Stylish Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 2600ny, 5lbs</p><p></p><p>Gear</p><p>Commlink (tiny (C3) computer, tiny radio (1 mile, secure encr)), 650ny, .2lbs</p><p>Nightvision contacts (Night Vision 7), 200ny</p><p>Middle Lifestyle (6 months), 7500</p><p></p><p>Cybernetics 93, 71600</p><p>- Wired Reflexes 1 (+1 basic speed, +2 speed init only, Extra Attack 1, 54), 55000ny</p><p>- Cyberarm (arm has HP +1, ST +2, DX +1, DR +3; obvious, 18), 9600ny</p><p>- Combat Spurs (unarmed dmg can be crush, cut, or impale; retractable, 9), 2500ny</p><p>- Hidden Compartment (Payload 2; 5lb capacity, 2), 500ny</p><p>- Smartgun Link (+2 to skill with smart linked guns, 9), 2000ny</p><p>- Biomonitor (1), 1000ny</p><p>- Display Link (1), 500ny</p><p>- Touch Link (1), 500ny</p><p></p><p>Vehicle</p><p>Mercury Comet - Hnd +1/5, HT11, Move 3/60, SM +3, Occ 1+4, DR 5, 14000ny</p><p></p><p>Encumbrance = Light</p><p>-----------</p><p>Basic Lift: 34</p><p>Weight carried: 60.6lbs</p><p>Effective Move: 6</p><p>Effective Dodge: 11</p><p> </p><p>Notes</p><p>-----</p><p>Without rifle, rifle ammo and trauma plates, encumberance is None.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6897317, member: 4936"] Name: Juno Reyes Age: 26 Height: Weight: Fate: 3 Exp: 0 [sblock=Description][IMG]http://i67.tinypic.com/14vqkck.jpg[/IMG][/sblock] Race: Human (+1 Fate Point) Background: Military Profession: Street Samurai Attributes 160 ---------- ST 13 (30) Cyberarm 15 DX 13 (60) Cyberarm 14 IQ 12 (40) HT 13 (30) Speed: 8 (10 for init) Move: 8 Dodge: 12 Parry: (Karate or Judo) 11, Knife 10 Hit Points: 13/13 Fatigue: 13/13 Will: 14 Perception: 14 Thrust: 1d6 (1d6+1 w/cyberarm) Swing: 2d6-1 (2d6+1 w/cyberarm) Advantages 114 ---------- Appearance, Attractive (4) Combat Reflexes (15) High Pain Threshold (10) Base Speed +.5 (10) Fit (5) Cash for Points (35) Will +2 (10) Perception +2 (10) Contact Group: Old Squad 15 (10) Contact: The Juice - Fixer 15 (2) Contact: Saul Warwick - Street Doc 18 (3) Disadvantages 50 ------------- Bad Temper (-10) Code of Honor (Mercenary) (-10) Miserly (-10) Sense of Duty (Squad) (-5) Flashbacks (-5) Guilt Complex (-5) Quirks 5 ------ Likes to cook for people Loves cats Very wary of magic, especially mages Would like to make a more honest living Very self-conscious about her cooking Skills ------ Soldier 12 (2) Knife 14 (2) +1 w/cyberarm Guns (Pistol) 15 (4) +1 w/cyberarm Guns (Rifle) 16 (8) Guns (Grenade Launcher) 14 (2) Thrown Weapon (Grenade) 14 (2) +1 w/cyberarm Taser 14 (2) +1 w/cyberarm Fast Draw (Pistol) 15 (2) +1 w/cyberarm Fast Draw (Long Arm) 15 (2) Armoury (Small Arms) 13 (4) Karate 14 (8) +1 w/cyberarm Judo 14 (8) +1 w/cyberarm Driving (automobile) 13 (2) First Aid 13 (2) Cooking 11 (1) Gesture 13 (2) Savoir Faire (Military) 13 (2) Electronic Operations - Communications 12 (2) Electronic Operations - Sensor 12 (2) Carousing 13 (1) Swimming 14 (2) Climbing 12 (2) Jumping 13 (1) Running 12 (2) Hiking 13 (2) Survival (Desert) 12 (2) Intimidation 12 (2) Tactics 12 (4) Stealth 13 (2) Connoisseur (Weapons) 12 (2) Point Totals ------------ Attributes 160 Advantages 114 Disadvantages 50 Quirks 5 Skills 81 Total 300 EQUIPMENT Cash 1278 Weapons FN HAR, 7d pi++, ACC 4, Rng 700/4000, ROF 10, Mag 40+1, ST10, Bulk -4, Rcl 3, 3600ny; smartlink, 8lbs - Patrol Sling (+1 fast draw), 50ny - Recognition Grip, 100ny Ares Predator, 4d+1 pi++, ACC2, Rng 235/2600, ROF 3, Mag 15+1, ST11, Bulk -2, Rcl 4, 1000ny; smartlink, 3lbs - Recognition Grip, 100ny Defiance EX Shocker, 1d-3 pi (HT-5 Aff), ACC 2, Rng 8, ROF 1, Mag 4, ST3, Bulk -1, Rcl 1, 250ny, .4lbs Walther Palm Pistol, 2d pi, ACC 2, Rng 120/1100, ROF 3, Mag 18+1, ST6, Bulk -1, Rcl 2, 450ny, 1lb - Undercover Holster (Ares Predator, -1 fast draw, +1 holdout), 125ny Superfine Survival Knife, sw cut/thr+2 imp, Reach C/1, Parry -1, 270ny, 2lbs Ammo 7.5mm CLP (18rnd mag .1lb/2ny - 5 Normal, .5lbs, 10ny 15mmCLP (15 rnd mag .9lbs/18ny) - 5 APHC (armor div 2, x2), 4.5lbs, 180ny 10mmCL (40rnd mag 2lbs/32ny) - 5 APHC (armor div 2, x2), 10lbs, 320ny Hand Grenades (1lb/40ny) - HE (8dx2 cr ex (3d frag), x1), 40ny, 1lb - Thermobaric (6dx5 cr ex inc, x15), 600ny, 1lb - Sleep Gas (HT-6 (7 yard area), x1 + 150 doses), 115ny, 1lb - Hot Smoke (Block sight (7 yard area), x1 + 150 doses), 62ny, 1lb Armor Reflex Tactical Bodysuit (Tailored, avg cut, heavy), Loc all except head/feet, DR 18/6*, 1440ny, 9.6lbs - Thermo-optic Chameleon surface (+4 stealth, +2 when moving, half vs hyperspectral), 4000, 4lbs - Trauma plates, Loc torso, DR 34, 600ny, 9lbs Assault Boots, Loc feet, DR 6 (12 from below), 150ny, 3lbs Light Infantry Helmet, Loc skull, DR 18, 250ny, 3lbs - IR Visor (IR vision/2x mag, Loc eyes/face, DR 15, 600ny, 3lbs - Filter Mask, 100ny Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 650ny, 5lbs Stylish Armored Clothes, Loc torso/groin/limbs/feet, DR 9/3, 2600ny, 5lbs Gear Commlink (tiny (C3) computer, tiny radio (1 mile, secure encr)), 650ny, .2lbs Nightvision contacts (Night Vision 7), 200ny Middle Lifestyle (6 months), 7500 Cybernetics 93, 71600 - Wired Reflexes 1 (+1 basic speed, +2 speed init only, Extra Attack 1, 54), 55000ny - Cyberarm (arm has HP +1, ST +2, DX +1, DR +3; obvious, 18), 9600ny - Combat Spurs (unarmed dmg can be crush, cut, or impale; retractable, 9), 2500ny - Hidden Compartment (Payload 2; 5lb capacity, 2), 500ny - Smartgun Link (+2 to skill with smart linked guns, 9), 2000ny - Biomonitor (1), 1000ny - Display Link (1), 500ny - Touch Link (1), 500ny Vehicle Mercury Comet - Hnd +1/5, HT11, Move 3/60, SM +3, Occ 1+4, DR 5, 14000ny Encumbrance = Light ----------- Basic Lift: 34 Weight carried: 60.6lbs Effective Move: 6 Effective Dodge: 11 Notes ----- Without rifle, rifle ammo and trauma plates, encumberance is None. [/QUOTE]
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