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<blockquote data-quote="Numion" data-source="post: 2665596" data-attributes="member: 124"><p>Huh. Didn't see <em>that</em> one coming.</p><p></p><p>Besides, I doubt that differences in combat system make another game like video game or another like a book. </p><p></p><p>I just don't see the Gurps system making anything seem other than an excerise in math :\ </p><p></p><p>And if we shift from the combat system to other aspects .. just whoah. The Gurps system is based on point-whoring the most mechanical advantages for conditional RP penalties that never come in to play, I think you get the picture from there. Like, whats the penalty for terminal illness if you know your characters isn't likely to make it for that long anyway?</p><p></p><p>I bet the WoD crowd would be just laughing off their asses right about now, if they knew D&D crowd arguing the Gurps crowd as to which system is better at creating novels <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Numion, post: 2665596, member: 124"] Huh. Didn't see [i]that[/i] one coming. Besides, I doubt that differences in combat system make another game like video game or another like a book. I just don't see the Gurps system making anything seem other than an excerise in math :\ And if we shift from the combat system to other aspects .. just whoah. The Gurps system is based on point-whoring the most mechanical advantages for conditional RP penalties that never come in to play, I think you get the picture from there. Like, whats the penalty for terminal illness if you know your characters isn't likely to make it for that long anyway? I bet the WoD crowd would be just laughing off their asses right about now, if they knew D&D crowd arguing the Gurps crowd as to which system is better at creating novels :heh: [/QUOTE]
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