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<blockquote data-quote="Ethernaut" data-source="post: 2665978" data-attributes="member: 16847"><p>The reason D20 will never be an acceptable universal system for me is that it never seems to have the right rules for the setting that I want to run. You have to hunt through dozens of supplements to find off bits of rules that *may* work in your game, but you have no idea if they'll really work in practice. GURPS (especially 4e) can be used to build 90% of the types of games I'd like to run. </p><p></p><p>You know, I've never really understood why people think GURPS is all that complicated. Character generation can be long and drawn out, especially as compared to whipping out a no-nonsense D&D character. But the basic mechanic of rolling 3d6 vs a target is no more complex than the d20 method. Gurps adds active defense, while D&D has attacks of opportunity. The other reason that I find D20 games hard to run is that I find that I have to learn more rules to run a combat than I do in Gurps. </p><p></p><p>I just want to come to the defense of my old standby game system. I don't particularly want to trash D&D or D20. I've been involved in far too many kick-ass D20/D&D games for that. As far as I'm concerned, any system is as good as the GM. And a GM should run any system that they are personally comfortable with.</p></blockquote><p></p>
[QUOTE="Ethernaut, post: 2665978, member: 16847"] The reason D20 will never be an acceptable universal system for me is that it never seems to have the right rules for the setting that I want to run. You have to hunt through dozens of supplements to find off bits of rules that *may* work in your game, but you have no idea if they'll really work in practice. GURPS (especially 4e) can be used to build 90% of the types of games I'd like to run. You know, I've never really understood why people think GURPS is all that complicated. Character generation can be long and drawn out, especially as compared to whipping out a no-nonsense D&D character. But the basic mechanic of rolling 3d6 vs a target is no more complex than the d20 method. Gurps adds active defense, while D&D has attacks of opportunity. The other reason that I find D20 games hard to run is that I find that I have to learn more rules to run a combat than I do in Gurps. I just want to come to the defense of my old standby game system. I don't particularly want to trash D&D or D20. I've been involved in far too many kick-ass D20/D&D games for that. As far as I'm concerned, any system is as good as the GM. And a GM should run any system that they are personally comfortable with. [/QUOTE]
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