Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GURPS-Share your thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 2671071" data-attributes="member: 6777"><p>Sorry to keep the drift going, but...</p><p></p><p>A character should be able to act in accordance with the competencies listed on their sheet. Sure, the *PC* doesn't know what a Power Attack feat is (unless he's a fighter named Roy), but that rule is how said PC's expertise is reflected in the laws of the game universe. IMO, gaming the calculation for best BAB sacrifice when Power Attacking is just <strong>playing the character properly</strong>.</p><p></p><p>Sure, there's a point at which this can go overboard, but too much separation of player and character knowledge short-changes the character, and results in, IMO, unrealistic results, simulation-wise. People are generally aware of their capabilties, especially in their fields of expertise. Characters are people, too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for bell-curves being inherently more intuitive than flat distributions... I don't agree. It really depends how the die mechanic is used in the game. (I also think "intuitive" isn't really the right term. I don't thnk there's anything "intuitive" about whether action resolution should be resolved with a flat or curved distribution. We've left intuition far behind at that point. What's intuitive about both mechanics is that "high nunber = good".)</p><p></p><p>IME, I'm usually guesstimating, anyway. With d20, guesstimating is pretty easy because it's all multiples of 5. With HERO (my 3d6 system), guesstimating is pretty easy because I just look at how far my final target number is from 10-11 (the top of the curve).</p><p></p><p>Anyway, as for GURPS...</p><p></p><p>Didn't really like GURPS 3e. Like GURPS 4e quite a bit. <em>Transhuman Space</em> is badass.</p><p></p><p>Unfortunately, my first chance to actually <em>play</em> GURPS was at GenCon this year, and it was the singularly crappiest gaming experience ever. Not becasue of the rules, but because of the GM and other players. After about an hour and forty-five minutes of sitting at a cramped table in a deafeningly loud room with <em>nine</em> people that numbered among them the very smelly, the very vulgar, the very immature, and they very misogynist... and having barely moved beyond the basic intro for the adventure, I just got up and left. First time I have ever walked out on a game.</p><p></p><p>So... yeah, not much on-topic content here. Thanks for your time! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2671071, member: 6777"] Sorry to keep the drift going, but... A character should be able to act in accordance with the competencies listed on their sheet. Sure, the *PC* doesn't know what a Power Attack feat is (unless he's a fighter named Roy), but that rule is how said PC's expertise is reflected in the laws of the game universe. IMO, gaming the calculation for best BAB sacrifice when Power Attacking is just [b]playing the character properly[/b]. Sure, there's a point at which this can go overboard, but too much separation of player and character knowledge short-changes the character, and results in, IMO, unrealistic results, simulation-wise. People are generally aware of their capabilties, especially in their fields of expertise. Characters are people, too! :) As for bell-curves being inherently more intuitive than flat distributions... I don't agree. It really depends how the die mechanic is used in the game. (I also think "intuitive" isn't really the right term. I don't thnk there's anything "intuitive" about whether action resolution should be resolved with a flat or curved distribution. We've left intuition far behind at that point. What's intuitive about both mechanics is that "high nunber = good".) IME, I'm usually guesstimating, anyway. With d20, guesstimating is pretty easy because it's all multiples of 5. With HERO (my 3d6 system), guesstimating is pretty easy because I just look at how far my final target number is from 10-11 (the top of the curve). Anyway, as for GURPS... Didn't really like GURPS 3e. Like GURPS 4e quite a bit. [i]Transhuman Space[/i] is badass. Unfortunately, my first chance to actually [i]play[/i] GURPS was at GenCon this year, and it was the singularly crappiest gaming experience ever. Not becasue of the rules, but because of the GM and other players. After about an hour and forty-five minutes of sitting at a cramped table in a deafeningly loud room with [i]nine[/i] people that numbered among them the very smelly, the very vulgar, the very immature, and they very misogynist... and having barely moved beyond the basic intro for the adventure, I just got up and left. First time I have ever walked out on a game. So... yeah, not much on-topic content here. Thanks for your time! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS-Share your thoughts
Top