Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
GURPS-Share your thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormrunner" data-source="post: 2673226" data-attributes="member: 13471"><p>OK, my 0.02 here, as someone who played GURPS 3e for 15+ years (only reason I'm not playing now is lack of a group) AND owns most of the WotC d20 books except for the setting-specific FR and Eberron stuff.</p><p></p><p>GURPS tries to be "universal", but I suspect that's something that may not be possible for ANY game system. Similar to Goedel's theorem that any "language" (including mathematics) will have at least one possible valid "sentence" (equation, whatever) that doesn't "parse". (e.g. "This sentence is false." is neither false nor true in English, despite being "valid" - following all the rules for sentence structure.), IMO any game system is going to have at least one setting it doesn't simulate well.</p><p></p><p>GURPS works very well for grim-and-gritty, low-magic campaigns. X-Files? Saving Private Ryan? King Arthur? Cthulhu? Constantine? Dracula? Firefly? Babylon 5? Sam Spade? All good.</p><p></p><p>Star Wars? Star Trek? Lord of the Rings? Battletech? Warhammer? Batman? D&D? Sin City? Cyberpunk? Not quite so good, but doable.</p><p></p><p>X-Men? Thor? Dr. Strange? Superman? The Matrix? Wuxia? Slayers? Not really up to it.</p><p></p><p>Generally, the farther away from "standard human" a character's race/skills/powers are, the harder it is to simulate him in GURPS. The system handles swinging a sword or shooting a pistol quite well, but doesn't scale well to swinging a battleship or shooting a Wave Motion Gun.</p><p></p><p>What I really like about GURPS is the level of research and playtesting that goes into it, which is one of the reasons the supplements are so good. Subscribers to the Pyramid boards can preview, playtest, and suggest edits for upcoming books - I've got my name on the credit pages of a couple of supplements that way. This allows the supplements to take advantage of the collective knowledge base. In the Space playtests, for example, we had a couple of posters who were actual astronomers and physicists in their day jobs. This tends to weed out the most broken/unrealistic stuff. Not that there AREN'T broken combos - but they tend to come about when you combine stuff from different books/genres. This is also probably the reason GURPS works better with more "realistic" genres. If something has real-world stats (e.g., fuel consumption of an M60 tank), somebody will probably post it and the book will be tweaked accordingly. But there are no real-world sentient AI programs, or people who can lift a battleship, so any stats on such abilities are purely off-the-top-of-the-head and cannot be fact-checked.</p><p></p><p>In my experience, playing a GURPS character doesn't require any more math than playing a D&D character - both tend to require summing up a lot of modifiers. <em>Creating</em> a GURPS character is a little more complex - but more flexible, and for the most part, it's a one-time cost: you do the calculation, write the resulting number on your sheet, and just use that number from then on, no need to redo the calculation each time. It's the GM who needs a calculator when designing adventures (but much less so when running them).</p><p></p><p>I play both, I like both. Which is better, a knife or a spoon? Depends on whether you're eating steak or ice cream.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 2673226, member: 13471"] OK, my 0.02 here, as someone who played GURPS 3e for 15+ years (only reason I'm not playing now is lack of a group) AND owns most of the WotC d20 books except for the setting-specific FR and Eberron stuff. GURPS tries to be "universal", but I suspect that's something that may not be possible for ANY game system. Similar to Goedel's theorem that any "language" (including mathematics) will have at least one possible valid "sentence" (equation, whatever) that doesn't "parse". (e.g. "This sentence is false." is neither false nor true in English, despite being "valid" - following all the rules for sentence structure.), IMO any game system is going to have at least one setting it doesn't simulate well. GURPS works very well for grim-and-gritty, low-magic campaigns. X-Files? Saving Private Ryan? King Arthur? Cthulhu? Constantine? Dracula? Firefly? Babylon 5? Sam Spade? All good. Star Wars? Star Trek? Lord of the Rings? Battletech? Warhammer? Batman? D&D? Sin City? Cyberpunk? Not quite so good, but doable. X-Men? Thor? Dr. Strange? Superman? The Matrix? Wuxia? Slayers? Not really up to it. Generally, the farther away from "standard human" a character's race/skills/powers are, the harder it is to simulate him in GURPS. The system handles swinging a sword or shooting a pistol quite well, but doesn't scale well to swinging a battleship or shooting a Wave Motion Gun. What I really like about GURPS is the level of research and playtesting that goes into it, which is one of the reasons the supplements are so good. Subscribers to the Pyramid boards can preview, playtest, and suggest edits for upcoming books - I've got my name on the credit pages of a couple of supplements that way. This allows the supplements to take advantage of the collective knowledge base. In the Space playtests, for example, we had a couple of posters who were actual astronomers and physicists in their day jobs. This tends to weed out the most broken/unrealistic stuff. Not that there AREN'T broken combos - but they tend to come about when you combine stuff from different books/genres. This is also probably the reason GURPS works better with more "realistic" genres. If something has real-world stats (e.g., fuel consumption of an M60 tank), somebody will probably post it and the book will be tweaked accordingly. But there are no real-world sentient AI programs, or people who can lift a battleship, so any stats on such abilities are purely off-the-top-of-the-head and cannot be fact-checked. In my experience, playing a GURPS character doesn't require any more math than playing a D&D character - both tend to require summing up a lot of modifiers. [I]Creating[/I] a GURPS character is a little more complex - but more flexible, and for the most part, it's a one-time cost: you do the calculation, write the resulting number on your sheet, and just use that number from then on, no need to redo the calculation each time. It's the GM who needs a calculator when designing adventures (but much less so when running them). I play both, I like both. Which is better, a knife or a spoon? Depends on whether you're eating steak or ice cream. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS-Share your thoughts
Top