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<blockquote data-quote="buzz" data-source="post: 2723568" data-attributes="member: 6777"><p>N.B.: I feel compeeled to address this topic whenever it comes up. Apologies in advance for thread drift.</p><p></p><p></p><p>d20, as a whole, is not a "universal" system and has never been marketed as such. It's simply a house system to which everyone happens to have access. That a wide variety of genres have been adapted for the system is a by-product of this.</p><p></p><p>And among some of these products are games that are arguably "universal", in that they aim to be multi-genre, e.g., BESMd20 and d20M.</p><p></p><p>Whether a class-based RPG is inferior/superior for "generic" gaming is a separate argument, one for which I think d20M makes a pretty good case. Like GURPS (especially 3e) it is as generic as its supplements allow.</p><p></p><p>As Dannyalcatraz accurately points out, HERO is really the only crunchy RPG that is truly "one book does it all." GURPS 4e is coming closer to this, though; it's much more HERO-like than 3e. Some lighter RPGs like FUDGE can also be considered truly "generic", though this is accomplished more through omission, i.e., specifically <em>not</em> trying to cover everything, but providing a basic framework for the GM.</p></blockquote><p></p>
[QUOTE="buzz, post: 2723568, member: 6777"] N.B.: I feel compeeled to address this topic whenever it comes up. Apologies in advance for thread drift. d20, as a whole, is not a "universal" system and has never been marketed as such. It's simply a house system to which everyone happens to have access. That a wide variety of genres have been adapted for the system is a by-product of this. And among some of these products are games that are arguably "universal", in that they aim to be multi-genre, e.g., BESMd20 and d20M. Whether a class-based RPG is inferior/superior for "generic" gaming is a separate argument, one for which I think d20M makes a pretty good case. Like GURPS (especially 3e) it is as generic as its supplements allow. As Dannyalcatraz accurately points out, HERO is really the only crunchy RPG that is truly "one book does it all." GURPS 4e is coming closer to this, though; it's much more HERO-like than 3e. Some lighter RPGs like FUDGE can also be considered truly "generic", though this is accomplished more through omission, i.e., specifically [i]not[/i] trying to cover everything, but providing a basic framework for the GM. [/QUOTE]
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