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<blockquote data-quote="Jürgen Hubert" data-source="post: 2859587" data-attributes="member: 7177"><p>Well, not quite.</p><p></p><p>You start out with a certain pool of hit points, just like in D&D. For characters in reasonably realistic campaigns, this is relatively low, and a good hit with a sword or two, or a hit with most guns that aren't small-calibre will reduce that pool to zero - though armor can and will reduce the amount of injury dramatically, so armor is always a wise investment if it is available in the setting.</p><p></p><p>Of course, if the GM is willing to waive the suggested restrictions for realistic campaigns and the characters have enough character points to spend, they can purchase many more hit points than that. Thus you can have the barbarian berserker who gets hits with multiple sword strokes and is still standing. Not realistic, but hey - that's the whole point of high fantasy, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, once your hit points reach zero, you aren't yet in risk of dying. However, you <em>are</em> in risk of unconsciousness, and need to roll versus your Health score to see if you are still standing each round. Ordinary people will fall down very quickly, but very healthy people or people with strong wills (such as cinematic heroes) will remain standing for a much longer time...</p><p></p><p>Once your hit points drop to a negative value equal to your original hit points, you are really in trouble - there is a risk that you will die. If you fail a Health roll, you are done for (though a near miss means that there is still a chance of saving you). If you succeed, you remain alive... for now. More rolls need to be done at further multiples of your original hit point score - untill you reach -5x(original hit points), when your body has suffered injuries so severe that you die automatically.</p><p></p><p>Ordinary humans have about an even chance of surviving that roll, while healther people have pretty good odds. Still, there is always a <em>chance</em> that you will fail these rolls, which keeps combat tense and risky - usually, you can't just say: "I still have 23 more hit points until I drop dead!"</p><p></p><p>And I rather like this feature.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2859587, member: 7177"] Well, not quite. You start out with a certain pool of hit points, just like in D&D. For characters in reasonably realistic campaigns, this is relatively low, and a good hit with a sword or two, or a hit with most guns that aren't small-calibre will reduce that pool to zero - though armor can and will reduce the amount of injury dramatically, so armor is always a wise investment if it is available in the setting. Of course, if the GM is willing to waive the suggested restrictions for realistic campaigns and the characters have enough character points to spend, they can purchase many more hit points than that. Thus you can have the barbarian berserker who gets hits with multiple sword strokes and is still standing. Not realistic, but hey - that's the whole point of high fantasy, isn't it? ;) However, once your hit points reach zero, you aren't yet in risk of dying. However, you [i]are[/i] in risk of unconsciousness, and need to roll versus your Health score to see if you are still standing each round. Ordinary people will fall down very quickly, but very healthy people or people with strong wills (such as cinematic heroes) will remain standing for a much longer time... Once your hit points drop to a negative value equal to your original hit points, you are really in trouble - there is a risk that you will die. If you fail a Health roll, you are done for (though a near miss means that there is still a chance of saving you). If you succeed, you remain alive... for now. More rolls need to be done at further multiples of your original hit point score - untill you reach -5x(original hit points), when your body has suffered injuries so severe that you die automatically. Ordinary humans have about an even chance of surviving that roll, while healther people have pretty good odds. Still, there is always a [i]chance[/i] that you will fail these rolls, which keeps combat tense and risky - usually, you can't just say: "I still have 23 more hit points until I drop dead!" And I rather like this feature. [/QUOTE]
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