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GURPS vs. Harp
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<blockquote data-quote="Rasyr" data-source="post: 2055296" data-attributes="member: 2855"><p>Depends on how detailed you want to get with the NPC.</p><p></p><p>For instance, if you want to make a generic Fighter, you just asign stats, level, and then max him out on a few skills, and total the bonuses. Once you know the system, this can go fairly quickly. For example, I can normally make a generic NPC in about 10-15 minutes.</p><p></p><p>For extremely detailed NPCs (like the big bad in a campaign), you will want to create him just as you would any other PC.</p><p></p><p>There is also an excel spreadsheet (which will output a NPC block for you) and an official chargen in beta test (go to the ICE forums, and just go to the software section and you can help beta test it).</p><p></p><p></p><p></p><p>You do get to make a Resistance Roll against being Stunned.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Let me see if I am getting your question straight.</p><p>Fighter A has OB of 40, Foe has DB of65. Fighter A rolls a 37 for a total of 77. Subtracting foes DB leaves 12. </p><p></p><p>So are you asking if using the above example, making it so that Foe takes 12 hits? I would say yes, IF you include modifications for the Attack Size (Tiny = -20; Small = -10; Medium = 0; Large = +10; Huge = +20). Doing this, if the attack was a Tiny one, Fighter A would have hit foe, but done no damage.</p><p></p><p>HARP itself also contains a Hit Point/Life Point variant combat system. Martial Law, and HARPer's Bazaar #1 also contain other variants of this as well. Additionally, I am currently working on two other combat variants (one to be released in about 2 weeks and the other, I just had the idea for this morning, so am still working out the details.</p><p></p><p>What this goes to show is that it IS very easy to customize HARP and to make it better fit your expectations and desires.</p><p></p><p>The guy who authored Martial Law came up with another combat variation as well. In his game, he asigned a different sized die to each attack size, and then rolls multiple dice (the number of dice rolled depending upon how well the character hits - i.e. +1 dice for every 10 points above DB, that the character rolls for an attack) to determine damage.</p><p></p><p></p><p></p><p>However, HARP does give you the tools to make your own. Monsters: A Field Guide has rules for creating monsters, and College of Magics has rules for making new spells.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2055296, member: 2855"] Depends on how detailed you want to get with the NPC. For instance, if you want to make a generic Fighter, you just asign stats, level, and then max him out on a few skills, and total the bonuses. Once you know the system, this can go fairly quickly. For example, I can normally make a generic NPC in about 10-15 minutes. For extremely detailed NPCs (like the big bad in a campaign), you will want to create him just as you would any other PC. There is also an excel spreadsheet (which will output a NPC block for you) and an official chargen in beta test (go to the ICE forums, and just go to the software section and you can help beta test it). You do get to make a Resistance Roll against being Stunned.... :D Let me see if I am getting your question straight. Fighter A has OB of 40, Foe has DB of65. Fighter A rolls a 37 for a total of 77. Subtracting foes DB leaves 12. So are you asking if using the above example, making it so that Foe takes 12 hits? I would say yes, IF you include modifications for the Attack Size (Tiny = -20; Small = -10; Medium = 0; Large = +10; Huge = +20). Doing this, if the attack was a Tiny one, Fighter A would have hit foe, but done no damage. HARP itself also contains a Hit Point/Life Point variant combat system. Martial Law, and HARPer's Bazaar #1 also contain other variants of this as well. Additionally, I am currently working on two other combat variants (one to be released in about 2 weeks and the other, I just had the idea for this morning, so am still working out the details. What this goes to show is that it IS very easy to customize HARP and to make it better fit your expectations and desires. The guy who authored Martial Law came up with another combat variation as well. In his game, he asigned a different sized die to each attack size, and then rolls multiple dice (the number of dice rolled depending upon how well the character hits - i.e. +1 dice for every 10 points above DB, that the character rolls for an attack) to determine damage. However, HARP does give you the tools to make your own. Monsters: A Field Guide has rules for creating monsters, and College of Magics has rules for making new spells. [/QUOTE]
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