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GURPS vs. Harp
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<blockquote data-quote="der_kluge" data-source="post: 2055601" data-attributes="member: 945"><p>Oh, I guess I overlooked that. Thanks</p><p></p><p> </p><p></p><p>Yea, I think that would be a bit easier, and I wouldn't have to look up the table that way. It would also create a bit more gritty AND cinematic game at the same time! (is that even possible!) It would make combat more lethal. Like, on the "slash criticals" chart, for example, if your result is 117, say (in the 116-119 range), instead of 38 hits, 5 rounds of stun, and the bleeding and agonizing portions of the description, instead he'd just take 117 hits, and likely be dead anyway. Of course, doing 117 hits to someone is pretty freakin' miraculous in and of itself. You'd have to: A) roll really, really well, B) have a sick weapon skill, or C) attack a defenseless grandma. If any are true, killing them outright makes sense to me!</p><p></p><p>Or, maybe somewhat less lethal, would be damage = (OB - DB) /2 So that your 117 points of damage would be 58 points of damage instead. That would make it less lethal.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2055601, member: 945"] Oh, I guess I overlooked that. Thanks Yea, I think that would be a bit easier, and I wouldn't have to look up the table that way. It would also create a bit more gritty AND cinematic game at the same time! (is that even possible!) It would make combat more lethal. Like, on the "slash criticals" chart, for example, if your result is 117, say (in the 116-119 range), instead of 38 hits, 5 rounds of stun, and the bleeding and agonizing portions of the description, instead he'd just take 117 hits, and likely be dead anyway. Of course, doing 117 hits to someone is pretty freakin' miraculous in and of itself. You'd have to: A) roll really, really well, B) have a sick weapon skill, or C) attack a defenseless grandma. If any are true, killing them outright makes sense to me! Or, maybe somewhat less lethal, would be damage = (OB - DB) /2 So that your 117 points of damage would be 58 points of damage instead. That would make it less lethal. [/QUOTE]
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