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GURPS vs. Harp
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2060860" data-attributes="member: 7177"><p>While I don't have the 3e books with me, this is a rather unlikely (though theorethically possible) result in GURPS 4e.</p><p></p><p>A shot from a pump shotgun does 1d+1 small piercing damage ("small piercing" means that all damage that passes through armor is reduced by half, to a minimum of 1 point). Since chain mail has a Damage Resistance of 4 (which is substracted from the damage), this means that there is at least a 50% chance that an individual pellet from a shot will do damage.</p><p></p><p>But because a single shot from a shotgun releases <em>multiple</em> pellets, it is treated as an autofire weapon, with a Rate of Fire of 9 and a Recoil modifier of 1. This means that the target suffers 1d+1 of small piercing damage <em>for every point the attacker suceeds at his attack roll</em>. Unless you hit just barely, chances are very good that you will at least injure your chainmail wearing target.</p><p></p><p>But you mentioned that you want to shoot the target from <em>up close</em>! At really close ranges (up to five yards for a pump shotgun), the individual pellets haven't seperated enough from each other to count as autofire - instead, they count as a <em>single</em> hit, doing 4d+4 small piercing damage! That means that the chainmail-wearing target suffers a <em>minimum</em> of 2 points of damage. The <em>average</em> is 7 points - a serious wound, though the chainmail <em>does</em> offer some protection...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2060860, member: 7177"] While I don't have the 3e books with me, this is a rather unlikely (though theorethically possible) result in GURPS 4e. A shot from a pump shotgun does 1d+1 small piercing damage ("small piercing" means that all damage that passes through armor is reduced by half, to a minimum of 1 point). Since chain mail has a Damage Resistance of 4 (which is substracted from the damage), this means that there is at least a 50% chance that an individual pellet from a shot will do damage. But because a single shot from a shotgun releases [i]multiple[/i] pellets, it is treated as an autofire weapon, with a Rate of Fire of 9 and a Recoil modifier of 1. This means that the target suffers 1d+1 of small piercing damage [i]for every point the attacker suceeds at his attack roll[/i]. Unless you hit just barely, chances are very good that you will at least injure your chainmail wearing target. But you mentioned that you want to shoot the target from [i]up close[/i]! At really close ranges (up to five yards for a pump shotgun), the individual pellets haven't seperated enough from each other to count as autofire - instead, they count as a [i]single[/i] hit, doing 4d+4 small piercing damage! That means that the chainmail-wearing target suffers a [i]minimum[/i] of 2 points of damage. The [i]average[/i] is 7 points - a serious wound, though the chainmail [i]does[/i] offer some protection... [/QUOTE]
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