Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
GURPS vs. Harp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TGryph" data-source="post: 2065172" data-attributes="member: 19651"><p><strong>Harp vs Gurps</strong></p><p></p><p>Well I am currently GM'ing a HARP campaign on Saturday Nights and soon starting a Gurps Fantasy campain on the occasional Sunday. Here is my 2 cents...</p><p></p><p>Harp..</p><p></p><p>1) Feels like D&D done right. While it has levels and Professions, they are WAY loose definitions, almost guidelines, to character creation. Very customizible.</p><p></p><p>2) Has much math (albeit simple addition and subtraction). Kinda drags out combat a bit.</p><p></p><p>3) Need to reference charts for combat on every hit.</p><p></p><p>4) Requires a bit more bookeeping on the GM's part, what with stuns and bleeding and such.</p><p></p><p>5) Has a more High Fantasy. Cinematic feel (at least to me).</p><p></p><p>6) Has a GREAT experience system, a solid magic system, and Wonderful support.</p><p></p><p>70 Easy to convert the myriad of D20 products to use with the system</p><p></p><p>Gurps...</p><p></p><p>1) Is far more gritty and lethal. Combat probably not as frequent</p><p></p><p>2) Has great roleplaying potential in the Traits, Advantages, Quirks, etc.</p><p></p><p>3) Is very customizable..(Harp is too, but Gurps starts basic and you can add what you want, esp Combat options).</p><p></p><p>4) Can be quickly switched to other genres for a change.</p><p></p><p>5) Can be overwhelming, esp to D20 folks.</p><p></p><p>6) Is more expensive than Harp (MSRP $75 vs $20 for core rules)</p><p></p><p>7) Has a more Gritty, Low Fantasy Feel to it.</p><p></p><p> Hope this helps..either one is FAR superior to D20 IMHO</p><p></p><p> TGryph</p></blockquote><p></p>
[QUOTE="TGryph, post: 2065172, member: 19651"] [b]Harp vs Gurps[/b] Well I am currently GM'ing a HARP campaign on Saturday Nights and soon starting a Gurps Fantasy campain on the occasional Sunday. Here is my 2 cents... Harp.. 1) Feels like D&D done right. While it has levels and Professions, they are WAY loose definitions, almost guidelines, to character creation. Very customizible. 2) Has much math (albeit simple addition and subtraction). Kinda drags out combat a bit. 3) Need to reference charts for combat on every hit. 4) Requires a bit more bookeeping on the GM's part, what with stuns and bleeding and such. 5) Has a more High Fantasy. Cinematic feel (at least to me). 6) Has a GREAT experience system, a solid magic system, and Wonderful support. 70 Easy to convert the myriad of D20 products to use with the system Gurps... 1) Is far more gritty and lethal. Combat probably not as frequent 2) Has great roleplaying potential in the Traits, Advantages, Quirks, etc. 3) Is very customizable..(Harp is too, but Gurps starts basic and you can add what you want, esp Combat options). 4) Can be quickly switched to other genres for a change. 5) Can be overwhelming, esp to D20 folks. 6) Is more expensive than Harp (MSRP $75 vs $20 for core rules) 7) Has a more Gritty, Low Fantasy Feel to it. Hope this helps..either one is FAR superior to D20 IMHO TGryph [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
GURPS vs. Harp
Top