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GURPS - What is it?
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<blockquote data-quote="Ace" data-source="post: 57547" data-attributes="member: 944"><p>I couldn't have set it better myself!</p><p></p><p>GURPS is my favorite system bar none but there are flaws</p><p></p><p>1- Combat is lethal, the last time a ran a major battle with skilled PC's It lasted about three seconds! 3 dead mooks, 1 surrendered very nasty.</p><p>This is very realistic but if your players are like mine and prefer 2-3 fights per session it can be disapointing. A lot of combat means a lot of dead or mangled PC's</p><p>Also as mentioned before Combat with all the options can be slow unless you are really good at running them.</p><p></p><p></p><p>2-Character generation almost certainly requires a concept. In DND you can say "I'll play the mage" but GURPS requires major planning before play</p><p></p><p>3- GURPS is mostly good for Cinematic and Realistic settings mainly. It is not as good for Supers (except gritty stuff like the TV version of Witchblade or Wildcards) and it is not that great for heroic fantasy in the DND style.</p><p>It does Conan very nicely though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4-The world books are detailed and mostly systemless but are bland if you are used to the detail and crunchiness of DND worlds.</p><p></p><p>5- Most importantly, It is much easier to find DND players than GURPS ones.</p></blockquote><p></p>
[QUOTE="Ace, post: 57547, member: 944"] I couldn't have set it better myself! GURPS is my favorite system bar none but there are flaws 1- Combat is lethal, the last time a ran a major battle with skilled PC's It lasted about three seconds! 3 dead mooks, 1 surrendered very nasty. This is very realistic but if your players are like mine and prefer 2-3 fights per session it can be disapointing. A lot of combat means a lot of dead or mangled PC's Also as mentioned before Combat with all the options can be slow unless you are really good at running them. 2-Character generation almost certainly requires a concept. In DND you can say "I'll play the mage" but GURPS requires major planning before play 3- GURPS is mostly good for Cinematic and Realistic settings mainly. It is not as good for Supers (except gritty stuff like the TV version of Witchblade or Wildcards) and it is not that great for heroic fantasy in the DND style. It does Conan very nicely though :) 4-The world books are detailed and mostly systemless but are bland if you are used to the detail and crunchiness of DND worlds. 5- Most importantly, It is much easier to find DND players than GURPS ones. [/QUOTE]
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