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GURPS - What is it?
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<blockquote data-quote="bret" data-source="post: 58729" data-attributes="member: 713"><p>You're right, you don't have to revamp the whole system. Reading the rules would help though.</p><p></p><p>Start by dropping all the rules from Advanced Combat. No hit locations, no facing, use average of armor for all defense. We are going for quick and simple.</p><p></p><p>Criticals just do max damage, no roll on the table or anything like that. No called shots, no special damage for various hit locations because everything is now a hit to the torso.</p><p></p><p>If you like weapon skill to have a larger effect on who wins, use the "Only the Best Shall Win" optional rule from <a href="http://www.sjgames.com/gurps/books/MartialArts/" target="_blank">Martial Arts</a> which cuts down on the defender's defense based on margin of success. Since most blows miss because of a successful defense, this causes combat against lower skilled opponents to go much faster.</p><p></p><p></p><p>Use this for the quick and easy battles. Save more advanced rules for the battles that are supposed to be climatic.</p><p></p><p>All that said, provided you can avoid a rules discussion about AoOs and what type of move something is then D20 combat will go faster. Start getting into tricky situations and I think that D20 actually goes slower because of all the micromanagement that AoO cause.</p></blockquote><p></p>
[QUOTE="bret, post: 58729, member: 713"] You're right, you don't have to revamp the whole system. Reading the rules would help though. Start by dropping all the rules from Advanced Combat. No hit locations, no facing, use average of armor for all defense. We are going for quick and simple. Criticals just do max damage, no roll on the table or anything like that. No called shots, no special damage for various hit locations because everything is now a hit to the torso. If you like weapon skill to have a larger effect on who wins, use the "Only the Best Shall Win" optional rule from [url=http://www.sjgames.com/gurps/books/MartialArts/]Martial Arts[/url] which cuts down on the defender's defense based on margin of success. Since most blows miss because of a successful defense, this causes combat against lower skilled opponents to go much faster. Use this for the quick and easy battles. Save more advanced rules for the battles that are supposed to be climatic. All that said, provided you can avoid a rules discussion about AoOs and what type of move something is then D20 combat will go faster. Start getting into tricky situations and I think that D20 actually goes slower because of all the micromanagement that AoO cause. [/QUOTE]
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