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GURPS - What is it?
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<blockquote data-quote="WizarDru" data-source="post: 59190" data-attributes="member: 151"><p>This all depends on your campaign design and type. For a standard GURPS Fantasy campaign, 100 points is ideal, with up to 40 points in disadvantages and 5 points in quirks. </p><p></p><p>Generally speaking, 100 point characters are more powerful than low-level characters in D&D, but they scale much slower. I ran a GURPS Fantasy campaign that ran over 10 years, and by the end of the decade, the characters had risen from 100 points to roughly 250 points (making them heroes of legend). 500 point characters are superhumanly powerful, and 1000 point characters are off the map.</p><p></p><p>Now, change all that to a 4-color super-hero setting, and 500 points becomes the baseline, and 1000 becomes truly powerful, but not outrageously so. But at those levels, GURPS can become horribly, horribly broken...and generally is not as well suited as a system designed for it, like Champions. On the other hand, if you're playing a game like GURPS Wildcards...it's perfect. Just don't expect a long life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 59190, member: 151"] This all depends on your campaign design and type. For a standard GURPS Fantasy campaign, 100 points is ideal, with up to 40 points in disadvantages and 5 points in quirks. Generally speaking, 100 point characters are more powerful than low-level characters in D&D, but they scale much slower. I ran a GURPS Fantasy campaign that ran over 10 years, and by the end of the decade, the characters had risen from 100 points to roughly 250 points (making them heroes of legend). 500 point characters are superhumanly powerful, and 1000 point characters are off the map. Now, change all that to a 4-color super-hero setting, and 500 points becomes the baseline, and 1000 becomes truly powerful, but not outrageously so. But at those levels, GURPS can become horribly, horribly broken...and generally is not as well suited as a system designed for it, like Champions. On the other hand, if you're playing a game like GURPS Wildcards...it's perfect. Just don't expect a long life. :D [/QUOTE]
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