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GURPS - What is it?
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<blockquote data-quote="bret" data-source="post: 59767" data-attributes="member: 713"><p>Well, if I recall correctly you can buy two 18s and 4 8s with 32 points. We will drop Charisma and average Wisdom & Int for the conversion, bringing us down to 4 stats. Assume that those three stats were all 8s.</p><p></p><p>An 18 in DnD is about equivilent to a 14 in GURPS. Cost is 45 points, so a total of +90. The 8s would convert to 9s in GURPS, paying you back 10 points each.</p><p></p><p>So it would cost you a total of 70 points for those attributes. Well within the range of a 100 point character.</p><p></p><p>You would be more effective than a first level character if you started at 100 points, probably about equivilent to a 3-4th level character. Using the standard GURPS Magic system, your Mages would be slightly weaker than this since it costs additional points to be able to cast spells.</p><p></p><p>You can see the attribute costs and how the basic character creation works in the <a href="http://www.sjgames.com/gurps/lite/" target="_blank">GURPS Lite rules</a> and see some example characters here:</p><p></p><p><a href="http://gurpsnet.sjgames.com/Archive/Characters/" target="_blank">http://gurpsnet.sjgames.com/Archive/Characters/</a></p><p><a href="http://www.sjgames.com/gurps/characters/" target="_blank">http://www.sjgames.com/gurps/characters/</a></p><p><a href="http://angelwerks.com/GURPS/cotw.htm" target="_blank">http://angelwerks.com/GURPS/cotw.htm</a></p><p></p><p>Many of the characters in the above examples will probably use stuff not listed in the GURPS Lite, but they should give you a better idea of what is possible.</p></blockquote><p></p>
[QUOTE="bret, post: 59767, member: 713"] Well, if I recall correctly you can buy two 18s and 4 8s with 32 points. We will drop Charisma and average Wisdom & Int for the conversion, bringing us down to 4 stats. Assume that those three stats were all 8s. An 18 in DnD is about equivilent to a 14 in GURPS. Cost is 45 points, so a total of +90. The 8s would convert to 9s in GURPS, paying you back 10 points each. So it would cost you a total of 70 points for those attributes. Well within the range of a 100 point character. You would be more effective than a first level character if you started at 100 points, probably about equivilent to a 3-4th level character. Using the standard GURPS Magic system, your Mages would be slightly weaker than this since it costs additional points to be able to cast spells. You can see the attribute costs and how the basic character creation works in the [url=http://www.sjgames.com/gurps/lite/]GURPS Lite rules[/url] and see some example characters here: [url]http://gurpsnet.sjgames.com/Archive/Characters/[/url] [url]http://www.sjgames.com/gurps/characters/[/url] [url]http://angelwerks.com/GURPS/cotw.htm[/url] Many of the characters in the above examples will probably use stuff not listed in the GURPS Lite, but they should give you a better idea of what is possible. [/QUOTE]
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