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Gurps? Where do I start?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3560884" data-attributes="member: 7177"><p>Well, GURPS Lite focuses on mundane humans for space reasons. With the full Basic Set, you can create pretty much <em>any</em> character you can imagine. From mundane humans to dragons to immortal spirits to talking animals to sapient artificial intelligences with multiple robot bodies... the list is inexhaustible. Basically, if you know what your character should be able to do and you have enough character points for the concept, you can create it.</p><p></p><p></p><p></p><p>With GURPS, you have an <em>enormous</em> amount of control over character creation - more than in pretty much any other game.</p><p></p><p></p><p></p><p>I've played Palladium as well, but IMO it doesn't even come close to GURPS in terms of realism.</p><p></p><p></p><p></p><p>Remember, the Basic Set consists of two volumes - <strong>Characters</strong> and <strong>Campaigns</strong>. But yes, these books will allow an amazing amount of customization.</p><p></p><p>The character races listed in the Basic Set, on the other hand, are fairly limited - but they serve more as an example on how to create your own racial templates anyway, which is a snap to do. Basically, you simply need to figure out which traits a certain race is going to have, and then calculate the point total. Take a look at my <a href="http://juergen.the-huberts.net/GURPSEberron/GURPSEberron.pdf" target="_blank">GURPS Eberron</a> conversion, for example - I've written up the warforged of Eberron like this:</p><p></p><p><strong>Warforged</strong></p><p>96 points</p><p><strong>Attribute Modifiers:</strong> HT +2 [20].</p><p><strong>Secondary Characteristic Modifier:</strong> HP +2 [4].</p><p><strong>Advantages:</strong> Blunt Claws [3], Damage Resistance 3 (Cant Wear Armour, -40%) [9], Doesn’t Eat or Drink [10], Doesnt Sleep [20], Machine (Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving) [25], Unhealing (Total) [-30]) [25], Unaging [15].</p><p><strong>Disadvantages:</strong> Social Stigma (Minority Group) [-10].</p><p><strong>Features:</strong> Healing spells and similar effect will only heal half as many hit points as normally. The Mechanic skill allows the skill user to function exactly as a doctor with the appropriate medical skills, however.</p><p></p><p></p><p>I came up with this with only a few minutes of work, and the file contains plenty of other examples of playable races. This system makes sure that even very powerful races are balanced against less powerful ones - they simply cost more character points to play than, say, a normal human, and thus the player of a member of such a race will have less character points available for other abilities when compared to humans and other weaker races...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3560884, member: 7177"] Well, GURPS Lite focuses on mundane humans for space reasons. With the full Basic Set, you can create pretty much [i]any[/i] character you can imagine. From mundane humans to dragons to immortal spirits to talking animals to sapient artificial intelligences with multiple robot bodies... the list is inexhaustible. Basically, if you know what your character should be able to do and you have enough character points for the concept, you can create it. With GURPS, you have an [i]enormous[/i] amount of control over character creation - more than in pretty much any other game. I've played Palladium as well, but IMO it doesn't even come close to GURPS in terms of realism. Remember, the Basic Set consists of two volumes - [b]Characters[/b] and [b]Campaigns[/b]. But yes, these books will allow an amazing amount of customization. The character races listed in the Basic Set, on the other hand, are fairly limited - but they serve more as an example on how to create your own racial templates anyway, which is a snap to do. Basically, you simply need to figure out which traits a certain race is going to have, and then calculate the point total. Take a look at my [URL=http://juergen.the-huberts.net/GURPSEberron/GURPSEberron.pdf]GURPS Eberron[/URL] conversion, for example - I've written up the warforged of Eberron like this: [b]Warforged[/b] 96 points [b]Attribute Modifiers:[/b] HT +2 [20]. [b]Secondary Characteristic Modifier:[/b] HP +2 [4]. [b]Advantages:[/b] Blunt Claws [3], Damage Resistance 3 (Cant Wear Armour, -40%) [9], Doesn’t Eat or Drink [10], Doesnt Sleep [20], Machine (Immunity to Metabolic Hazards [30], Injury Tolerance (No Blood, Unliving) [25], Unhealing (Total) [-30]) [25], Unaging [15]. [b]Disadvantages:[/b] Social Stigma (Minority Group) [-10]. [b]Features:[/b] Healing spells and similar effect will only heal half as many hit points as normally. The Mechanic skill allows the skill user to function exactly as a doctor with the appropriate medical skills, however. I came up with this with only a few minutes of work, and the file contains plenty of other examples of playable races. This system makes sure that even very powerful races are balanced against less powerful ones - they simply cost more character points to play than, say, a normal human, and thus the player of a member of such a race will have less character points available for other abilities when compared to humans and other weaker races... [/QUOTE]
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