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Gurps? Where do I start?
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<blockquote data-quote="Clueless" data-source="post: 3564536" data-attributes="member: 11802"><p>By Jove, I think he's got it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Which is to say - it looks good. I think, like any game, the more you fiddle around with making characters and testing them out in combat and game - the more you'll learn how the system works and any min-maxing techniques you want. You may want to play with making a magic user once you get the right source books for it, so you'll know how many skill points can get utterly absorbed by spells. Also, be wary of engineering style characters - their points can be rapidly absorbed by seemingly useless engineering skills.</p><p></p><p>I think you're pretty much right on track. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Clueless, post: 3564536, member: 11802"] By Jove, I think he's got it! ;) Which is to say - it looks good. I think, like any game, the more you fiddle around with making characters and testing them out in combat and game - the more you'll learn how the system works and any min-maxing techniques you want. You may want to play with making a magic user once you get the right source books for it, so you'll know how many skill points can get utterly absorbed by spells. Also, be wary of engineering style characters - their points can be rapidly absorbed by seemingly useless engineering skills. I think you're pretty much right on track. :) [/QUOTE]
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Gurps? Where do I start?
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