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Gurps? Where do I start?
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<blockquote data-quote="sjmiller" data-source="post: 3564917" data-attributes="member: 17262"><p>As a quick experiment, and trying to use as many of your ideas as possible, here's a potential character. You will notice I did not make the attributes as high as you did. You do not really need your ST as high as you put. All the points you are spending are not giving you a good return on investment. You should also remember that you get a certain number of disadvantage points you can take. This allows you to take more skills and advantages, at the cost of giving you "handles" for roleplaying. Anyway, here's my quick (made in 15 minutes in the middle of the night) character idea. Let me know if you have any questions. Sure, it's not min-maxed or anything, but where's the fun in that?</p><p></p><p>Name: Swashbuckler</p><p>Race: Human</p><p></p><p>Attributes [140]</p><p>ST 12 [20]</p><p>DX 14 [80]</p><p>IQ 12 [40]</p><p>HT 10</p><p></p><p>HP 12</p><p>Will 12</p><p>Per 12</p><p>FP 10</p><p></p><p>Basic Lift 29</p><p>Damage 1d-1/1d+2</p><p></p><p>Basic Speed 6</p><p>Basic Move 6</p><p></p><p>Ground Move 6</p><p>Water Move 1.2</p><p></p><p>Social Background</p><p>TL: 3 [0]</p><p>Cultural Familiarities: </p><p>Languages: </p><p></p><p>Advantages [46]</p><p>Ambidexterity [5]</p><p>Combat Reflexes [15]</p><p>Enhanced Parry (Rapier) (1) [5]</p><p>Fearlessness (4) [8]</p><p>Hard to Kill (4) [8]</p><p>Rapier Wit [5]</p><p></p><p>Disadvantages [-72]</p><p>Bad Temper (12 or less) [-10]</p><p>Code of Honor (Gentleman's) [-10]</p><p>Obsession (Long-Term Goal) (12 or less) [-10]</p><p>Pacifism (Cannot Harm Innocents) [-10]</p><p>Sense of Duty (Individual) [-2]</p><p>Vow (Will only take as much as he can carry) (Minor) [-5]</p><p>Wealth (Dead Broke) [-25]</p><p></p><p>Quirks [-3]</p><p>_Unused Quirk 2 [-1]</p><p>_Unused Quirk 3 [-1]</p><p>Trademark [-1]</p><p></p><p>Skills [39]</p><p>Acrobatics DX/H - DX-2 12 [1]</p><p>Area Knowledge (local) IQ/E - IQ+0 12 [1]</p><p>Brawling DX/E - DX+2 16 [4]</p><p>Climbing DX/A - DX+1 15 [4]</p><p>Cloak DX/A - DX+0 14 [2]</p><p>Main-Gauche DX/A - DX+1 15 [4]</p><p>Merchant IQ/A - IQ-1 11 [1]</p><p>Navigation/TL3 (Sea) IQ/A - IQ+0 12 [2]</p><p>Observation Per/A - Per+0 12 [2]</p><p>Rapier DX/A - DX+1 15 [4]</p><p>Savoir-Faire (Swashbucklers) IQ/E - IQ+0 12 [1]</p><p>Seamanship/TL3 IQ/E - IQ+1 13 [2]</p><p>Search Per/A - Per+0 12 [2]</p><p>Stealth DX/A - DX-1 13 [1]</p><p>Survival (Salt-Water Sea) Per/A - Per+0 12 [2]</p><p>Tracking Per/A - Per+0 12 [2]</p><p>Whip DX/A - DX+1 15 [4]</p><p></p><p>Stats [140] Ads [46] Disads [-72] Quirks [-3] Skills [39] = Total [150]</p></blockquote><p></p>
[QUOTE="sjmiller, post: 3564917, member: 17262"] As a quick experiment, and trying to use as many of your ideas as possible, here's a potential character. You will notice I did not make the attributes as high as you did. You do not really need your ST as high as you put. All the points you are spending are not giving you a good return on investment. You should also remember that you get a certain number of disadvantage points you can take. This allows you to take more skills and advantages, at the cost of giving you "handles" for roleplaying. Anyway, here's my quick (made in 15 minutes in the middle of the night) character idea. Let me know if you have any questions. Sure, it's not min-maxed or anything, but where's the fun in that? Name: Swashbuckler Race: Human Attributes [140] ST 12 [20] DX 14 [80] IQ 12 [40] HT 10 HP 12 Will 12 Per 12 FP 10 Basic Lift 29 Damage 1d-1/1d+2 Basic Speed 6 Basic Move 6 Ground Move 6 Water Move 1.2 Social Background TL: 3 [0] Cultural Familiarities: Languages: Advantages [46] Ambidexterity [5] Combat Reflexes [15] Enhanced Parry (Rapier) (1) [5] Fearlessness (4) [8] Hard to Kill (4) [8] Rapier Wit [5] Disadvantages [-72] Bad Temper (12 or less) [-10] Code of Honor (Gentleman's) [-10] Obsession (Long-Term Goal) (12 or less) [-10] Pacifism (Cannot Harm Innocents) [-10] Sense of Duty (Individual) [-2] Vow (Will only take as much as he can carry) (Minor) [-5] Wealth (Dead Broke) [-25] Quirks [-3] _Unused Quirk 2 [-1] _Unused Quirk 3 [-1] Trademark [-1] Skills [39] Acrobatics DX/H - DX-2 12 [1] Area Knowledge (local) IQ/E - IQ+0 12 [1] Brawling DX/E - DX+2 16 [4] Climbing DX/A - DX+1 15 [4] Cloak DX/A - DX+0 14 [2] Main-Gauche DX/A - DX+1 15 [4] Merchant IQ/A - IQ-1 11 [1] Navigation/TL3 (Sea) IQ/A - IQ+0 12 [2] Observation Per/A - Per+0 12 [2] Rapier DX/A - DX+1 15 [4] Savoir-Faire (Swashbucklers) IQ/E - IQ+0 12 [1] Seamanship/TL3 IQ/E - IQ+1 13 [2] Search Per/A - Per+0 12 [2] Stealth DX/A - DX-1 13 [1] Survival (Salt-Water Sea) Per/A - Per+0 12 [2] Tracking Per/A - Per+0 12 [2] Whip DX/A - DX+1 15 [4] Stats [140] Ads [46] Disads [-72] Quirks [-3] Skills [39] = Total [150] [/QUOTE]
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