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Gurps? Where do I start?
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<blockquote data-quote="Clueless" data-source="post: 3572869" data-attributes="member: 11802"><p>As for point values - they take all the bennies and none of th disads - remember... they've only got so many points to work with - they have to *buy* the race with something, it's not a freebie. It'll balance out in the end.</p><p></p><p>If you're having them use only the races you build or ok, and given what you've said about your group I think having that choice restricted in their first game may be a wise decision to avoid overwhelming them, then you won't have any problem at all.</p><p></p><p>It may have gotten lost in the shuffle so far, but with what you've said about your group I would suggest the first game you build their characters for them to what they tell you their concept is. Of course withhold about 20 to 40 points for them to apply after they've played the character a few games if they play them differently than you designed. And then for your first game, just show them how to play, with the characters you designed and tell them about the extra points to be used later. That way they get the fun first and then the lengthy option filled character building that you can't be sure they'll enjoy second.</p></blockquote><p></p>
[QUOTE="Clueless, post: 3572869, member: 11802"] As for point values - they take all the bennies and none of th disads - remember... they've only got so many points to work with - they have to *buy* the race with something, it's not a freebie. It'll balance out in the end. If you're having them use only the races you build or ok, and given what you've said about your group I think having that choice restricted in their first game may be a wise decision to avoid overwhelming them, then you won't have any problem at all. It may have gotten lost in the shuffle so far, but with what you've said about your group I would suggest the first game you build their characters for them to what they tell you their concept is. Of course withhold about 20 to 40 points for them to apply after they've played the character a few games if they play them differently than you designed. And then for your first game, just show them how to play, with the characters you designed and tell them about the extra points to be used later. That way they get the fun first and then the lengthy option filled character building that you can't be sure they'll enjoy second. [/QUOTE]
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