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Gurps? Where do I start?
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<blockquote data-quote="RFisher" data-source="post: 3573607" data-attributes="member: 3608"><p>One of my favorite campaigns ever was a Gurps 3/e game in which the GM allowed everyone to use Fantasy Folk to create their own race. I don't know that I'd want to do that <em>every</em> time, but it can work & be a blast.</p><p></p><p>4/e should make this work even better since it eliminated the racial discount for stats. You may have to watch out for other racial discounts, though. e.g. Toughness in Fantasy Folk was cheaper than in the Basic Set. I ruled that it cost the Basic Set price in either case.</p><p></p><p>The thing about a system like Gurps is that character points provide the balance. There's nothing wrong with a player building a character without disadvantages. It simply means they'll have fewer points to spend on the cool stuff. No need to penalize non-humans point-wise because they are already paying character points for anything the race gives them.</p><p></p><p><em>Edit: There is a loophole here. A GM can require an Unusual Background in order to buy certain things. This effectively allows the GM to upwardly adjust the cost of certain things to fit the "setting". (Magery is effectively part Unusual Background--an extra price you have to pay to get access to spells.)</em></p><p></p><p>Of course, the other thing about such systems is that a single point scale can't <em>really</em> reflect all the different axes on which balance can turn. Plus--a 10-point feature might be a bargain in a particular GM/group's style but a rip-off in another. It's not perfect, & it really can't ever be. As long as you're willing to recognize that, adjust it when necessary, & live with it the rest of the time, you'll be fine.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3573607, member: 3608"] One of my favorite campaigns ever was a Gurps 3/e game in which the GM allowed everyone to use Fantasy Folk to create their own race. I don't know that I'd want to do that [i]every[/i] time, but it can work & be a blast. 4/e should make this work even better since it eliminated the racial discount for stats. You may have to watch out for other racial discounts, though. e.g. Toughness in Fantasy Folk was cheaper than in the Basic Set. I ruled that it cost the Basic Set price in either case. The thing about a system like Gurps is that character points provide the balance. There's nothing wrong with a player building a character without disadvantages. It simply means they'll have fewer points to spend on the cool stuff. No need to penalize non-humans point-wise because they are already paying character points for anything the race gives them. [i]Edit: There is a loophole here. A GM can require an Unusual Background in order to buy certain things. This effectively allows the GM to upwardly adjust the cost of certain things to fit the "setting". (Magery is effectively part Unusual Background--an extra price you have to pay to get access to spells.)[/i] Of course, the other thing about such systems is that a single point scale can't [i]really[/i] reflect all the different axes on which balance can turn. Plus--a 10-point feature might be a bargain in a particular GM/group's style but a rip-off in another. It's not perfect, & it really can't ever be. As long as you're willing to recognize that, adjust it when necessary, & live with it the rest of the time, you'll be fine. [/QUOTE]
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