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Gurps? Where do I start?
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<blockquote data-quote="Ashrem Bayle" data-source="post: 3588502" data-attributes="member: 3103"><p>I knew I had stumbled upon a winner when I created a goblin druid who could animate vegetation around him, essentially giving him telekinesis as long as plants were around. But instead of an invisible force, the grass and trees served as his "invisible" hands.</p><p></p><p>Imagine running up on a goblin in the forest who turns on you, snarls, raises his hands, and brings them down violently. To your horror you discover that the goblin isn't striking anything himself, but the trees around you are imitation his movements. You realize this as a great oak slams you into the ground, where the thick grass holds you, keeping you from escaping while the massive tree pummels you to death and the goblin laughs maniacally.</p><p></p><p>This comes from Powers (the Plant sample power) and is a basically the Telekinesis advantage with the "requires plant life" limitation. Very simple rule. Very cool result.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 3588502, member: 3103"] I knew I had stumbled upon a winner when I created a goblin druid who could animate vegetation around him, essentially giving him telekinesis as long as plants were around. But instead of an invisible force, the grass and trees served as his "invisible" hands. Imagine running up on a goblin in the forest who turns on you, snarls, raises his hands, and brings them down violently. To your horror you discover that the goblin isn't striking anything himself, but the trees around you are imitation his movements. You realize this as a great oak slams you into the ground, where the thick grass holds you, keeping you from escaping while the massive tree pummels you to death and the goblin laughs maniacally. This comes from Powers (the Plant sample power) and is a basically the Telekinesis advantage with the "requires plant life" limitation. Very simple rule. Very cool result. [/QUOTE]
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