Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Gurps? Where do I start?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RFisher" data-source="post: 3594763" data-attributes="member: 3608"><p>(u_u) Yes. (^_^)</p><p></p><p></p><p></p><p>Gurps books (at least 3/e Gurps books) fall roughly into two categories: Settings & rules supplements. They all try to follow the "world book" model, but some are more "world" than others.</p><p></p><p>GURPS China: I never had it, but a friend of mine raved about it. I plan on getting it before I run a China-inspired campaign no matter what the system. This is one that's more about the world than the rules.</p><p></p><p>GURPS Japan: I like this book. Again, more about the world than the rules. (Martial Arts may serve you better if you were looking for rules.) Maybe not one of the best, but not the worst book for Japanese fluff.</p><p></p><p>GURPS Martial Arts: Mostly a rules supplement. (Though it does cover the "world of martial arts" genre.) I loved it when it came out, but I tend to prefer more abstract combat these days.</p><p></p><p>Although the manuevers mechanic is really just a "subskills" mechanic that could be applied to non-combat skills. But if that was all you were buying it for, you'd probably be better of with the Compendium.</p><p></p><p>GURPS Fantasy: A world instead of a generic "how to do Fantasy with Gurps" book. (Gurps Magic is closer to that.) I'm not a big fan of Yrth, but it can be helpful in building a fantasy world based on real-world history.</p><p></p><p>GURPS Magic Items: Never had it or knew anyone who did. Can't comment.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3594763, member: 3608"] (u_u) Yes. (^_^) Gurps books (at least 3/e Gurps books) fall roughly into two categories: Settings & rules supplements. They all try to follow the "world book" model, but some are more "world" than others. GURPS China: I never had it, but a friend of mine raved about it. I plan on getting it before I run a China-inspired campaign no matter what the system. This is one that's more about the world than the rules. GURPS Japan: I like this book. Again, more about the world than the rules. (Martial Arts may serve you better if you were looking for rules.) Maybe not one of the best, but not the worst book for Japanese fluff. GURPS Martial Arts: Mostly a rules supplement. (Though it does cover the "world of martial arts" genre.) I loved it when it came out, but I tend to prefer more abstract combat these days. Although the manuevers mechanic is really just a "subskills" mechanic that could be applied to non-combat skills. But if that was all you were buying it for, you'd probably be better of with the Compendium. GURPS Fantasy: A world instead of a generic "how to do Fantasy with Gurps" book. (Gurps Magic is closer to that.) I'm not a big fan of Yrth, but it can be helpful in building a fantasy world based on real-world history. GURPS Magic Items: Never had it or knew anyone who did. Can't comment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Gurps? Where do I start?
Top