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GURPS, Whitewolf, Werewolves, and Vampires Oh MY!
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<blockquote data-quote="Nightchilde-2" data-source="post: 1827202" data-attributes="member: 4109"><p>The answer for the Original WoD was...sorta but not really. Technically, they all took place in the same world (in that there were Vampires and Werewolves and Mages..and Wraiths..and Changelings..and Hunters...and Fomori..and..) but, as most of the developers said, they weren't really designed to be run in crossovers. Each game used slightly different rules that weren't too conducive to crossover (only Vampires had Humanity, for example).</p><p></p><p>That being said, I ran many MANY successful crossover games. It took a bit of tinkering here and there, but it was doable.</p><p></p><p>The New (and highly superior IMHO..and I LOVED the original WoD) WoD was designed for the ground up to be much friendlier to crossovers. For one, the core rules are in a single book (the World of Darkness); combat, skills, basic character generation, etc. The phatsplats (Vampire the Requiem, Werewolf the Forsaken and Mage the Awakening) all concentrate solely on that supernatural type and the things pertaining to them. Each also provides a "template" to apply to the mortal chargen rules using the WoD core book.</p><p></p><p>Thus, you can play a mortals-only game with the World of Darkness. If you get Vampire the Requiem, you are picking up 300ish pages of vampire-only (well, vampire and ghoul) info (the rules from the core book are NOT reprinted in the phatsplats).</p><p></p><p>If you've ever played Exalted, it follows that setup...Core book gives you all the basic systems rules, phatsplats give you rules and background pertaining just to that phatsplat.</p></blockquote><p></p>
[QUOTE="Nightchilde-2, post: 1827202, member: 4109"] The answer for the Original WoD was...sorta but not really. Technically, they all took place in the same world (in that there were Vampires and Werewolves and Mages..and Wraiths..and Changelings..and Hunters...and Fomori..and..) but, as most of the developers said, they weren't really designed to be run in crossovers. Each game used slightly different rules that weren't too conducive to crossover (only Vampires had Humanity, for example). That being said, I ran many MANY successful crossover games. It took a bit of tinkering here and there, but it was doable. The New (and highly superior IMHO..and I LOVED the original WoD) WoD was designed for the ground up to be much friendlier to crossovers. For one, the core rules are in a single book (the World of Darkness); combat, skills, basic character generation, etc. The phatsplats (Vampire the Requiem, Werewolf the Forsaken and Mage the Awakening) all concentrate solely on that supernatural type and the things pertaining to them. Each also provides a "template" to apply to the mortal chargen rules using the WoD core book. Thus, you can play a mortals-only game with the World of Darkness. If you get Vampire the Requiem, you are picking up 300ish pages of vampire-only (well, vampire and ghoul) info (the rules from the core book are NOT reprinted in the phatsplats). If you've ever played Exalted, it follows that setup...Core book gives you all the basic systems rules, phatsplats give you rules and background pertaining just to that phatsplat. [/QUOTE]
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