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GURPS wild west game
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<blockquote data-quote="ValhallaGH" data-source="post: 5354561" data-attributes="member: 41187"><p>I'm going to raise a point that you didn't. I hope you'll see why in a second. I also hope that it helps you improve the game to make it very successful.</p><p></p><p></p><p>Something you need to decide right away is how "strict" are you planning to be. Will player choices and actions matter? Can the PCs kill Wyatt Earp three weeks before the showdown at the O.K. Corral? Can they chop off Doc Holiday's hands? Can they shoot Pat Garret and ride with Billy the Kid for six years? Can they rescue Morgan and get Wyatt killed? Can they invent a superior treatment for T.B. and extend Doc's life by 15 years? Can they participate in the Lincoln County War and kill an unknown gunman nicknamed "Kid"?</p><p></p><p>If the answer to the specifics is "yes" then all is well. You may want to look into the Deadlands setting (classic, reloaded, d20, or GURPS; it's an awesome setting no matter what rules you use, with great maps and excellent [western / horror] adventures easily adapted to any game). Regardless of what you do, Best of luck. You can skip the rest of this post. </p><p></p><p></p><p>If the answer to the specifics is "no" then the preceding question is also a "no". "No, player choices and actions won't matter." Most players will find this unfun, so I'd strongly advise you to reconsider. What's the point of the game if the characters, the protagonists by definition, can't do anything meaningful? Sure, they can do a bunch of small crap (catch rustlers, stop rapists, etc.) but they can't touch the big stuff no matter how skilled, clever, or well-connected they might get? Lame; lame enough that I and all the gamers I know would walk away and declare the West to be "stupid and boring."</p><p></p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5354561, member: 41187"] I'm going to raise a point that you didn't. I hope you'll see why in a second. I also hope that it helps you improve the game to make it very successful. Something you need to decide right away is how "strict" are you planning to be. Will player choices and actions matter? Can the PCs kill Wyatt Earp three weeks before the showdown at the O.K. Corral? Can they chop off Doc Holiday's hands? Can they shoot Pat Garret and ride with Billy the Kid for six years? Can they rescue Morgan and get Wyatt killed? Can they invent a superior treatment for T.B. and extend Doc's life by 15 years? Can they participate in the Lincoln County War and kill an unknown gunman nicknamed "Kid"? If the answer to the specifics is "yes" then all is well. You may want to look into the Deadlands setting (classic, reloaded, d20, or GURPS; it's an awesome setting no matter what rules you use, with great maps and excellent [western / horror] adventures easily adapted to any game). Regardless of what you do, Best of luck. You can skip the rest of this post. If the answer to the specifics is "no" then the preceding question is also a "no". "No, player choices and actions won't matter." Most players will find this unfun, so I'd strongly advise you to reconsider. What's the point of the game if the characters, the protagonists by definition, can't do anything meaningful? Sure, they can do a bunch of small crap (catch rustlers, stop rapists, etc.) but they can't touch the big stuff no matter how skilled, clever, or well-connected they might get? Lame; lame enough that I and all the gamers I know would walk away and declare the West to be "stupid and boring." Best of luck. [/QUOTE]
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