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<blockquote data-quote="Kae'Yoss" data-source="post: 2966824" data-attributes="member: 4134"><p>So far, I never had to boot people out of my groups - the problem players didn't show up of their own accord (we got that a lot in the gaming circle where I ran my first campaign).</p><p></p><p>My current group evolved from the group I started playing 3e in. We met over one of those online player match-up services, never saw any of them before - it was a blast. Best dungeon master I ever saw. Too bad he can't play or DM any more (well, he does play in my campaign, but only between semesters) From that old group, I'm the only regular gamer: One quit after three years or so - he wasn't a bad guy to have around, but he had other interests, and two are studying and only rarely have time to play. Also, I'm the only guy who isn't from their area/school. All the newer players are from their old classes/school who joined afterwards. I didn't know any of them before we started playing together, and they're all great guys.</p><p></p><p></p><p></p><p></p><p>So, colourful one: You say that your gut is having second thoughts: What kind of second thoughts? Can you go into detail.</p><p></p><p></p><p>Personally, as long as I have space in the group, I welcome new players without anything as silly as sitting in for three whole sessions (I would not expect anyone to waste three afternoons doing nothing but watch others have fun or anything like that). Should we get someone who flips out and displays symptoms of Real Ultimate Power, I'd stop it right there:</p><p></p><p>He "As I now flank the cleric, I sneak attack him."</p><p>Me "No, your character doesn't. He helps them to the best of his abilities. He's no longer your character, at least not in my game, and you're no longer welcome. Don't you have a bus to catch?"</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2966824, member: 4134"] So far, I never had to boot people out of my groups - the problem players didn't show up of their own accord (we got that a lot in the gaming circle where I ran my first campaign). My current group evolved from the group I started playing 3e in. We met over one of those online player match-up services, never saw any of them before - it was a blast. Best dungeon master I ever saw. Too bad he can't play or DM any more (well, he does play in my campaign, but only between semesters) From that old group, I'm the only regular gamer: One quit after three years or so - he wasn't a bad guy to have around, but he had other interests, and two are studying and only rarely have time to play. Also, I'm the only guy who isn't from their area/school. All the newer players are from their old classes/school who joined afterwards. I didn't know any of them before we started playing together, and they're all great guys. So, colourful one: You say that your gut is having second thoughts: What kind of second thoughts? Can you go into detail. Personally, as long as I have space in the group, I welcome new players without anything as silly as sitting in for three whole sessions (I would not expect anyone to waste three afternoons doing nothing but watch others have fun or anything like that). Should we get someone who flips out and displays symptoms of Real Ultimate Power, I'd stop it right there: He "As I now flank the cleric, I sneak attack him." Me "No, your character doesn't. He helps them to the best of his abilities. He's no longer your character, at least not in my game, and you're no longer welcome. Don't you have a bus to catch?" [/QUOTE]
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