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<blockquote data-quote="Corinth" data-source="post: 1722012" data-attributes="member: 497"><p>The current edition of the rules don't make such distinctions because WotC correctly deduced that it would be better for sales, brand reputation and a host of related commercial concerns if the rules themselves made no major distinction between the genders as a default condition. This is wise policy, as it leaves such a distinction available as a form of special-case clause for when there is a playable species that is sufficient distinct between genders to warrant such rules-based modifiers, such as the ever-popular Drow, while avoiding accusations of institutionalized sexism. The same goes for gender and class representation. That doesn't mean that the milieu isn't biased in any way on terms of gender, as that's wholly within the hands of individual Dungeon Masters (even when using published settings), and as such matters are left to said individuals' discretion it isn't WotC's problem.</p><p></p><p>Actually, I fully expect a similiar sex-based bias similiar to our real history and I furthermore expect both genders to endorse and support it because of the matters of economics, culture and other factors which combine to create and define how a people organize themselves. Settings are often dangerous, with death an occupational hazard for those what do the adventuring activities, so I would not at all be surprised to see the society's women insisting upon being as safe as possible while letting the men do the stuff where getting killed (or worse) is part of the deal because if the women got killed at anywhere near the rates that the men do, population will decline past the point of viability in a generation or two and that is the doom of any society. The past was as it was for a reason, not all of which stemmed from some whacked-out dogma of woman-hating, and any setting with similiar physical conditions shall produce a similiar result.</p></blockquote><p></p>
[QUOTE="Corinth, post: 1722012, member: 497"] The current edition of the rules don't make such distinctions because WotC correctly deduced that it would be better for sales, brand reputation and a host of related commercial concerns if the rules themselves made no major distinction between the genders as a default condition. This is wise policy, as it leaves such a distinction available as a form of special-case clause for when there is a playable species that is sufficient distinct between genders to warrant such rules-based modifiers, such as the ever-popular Drow, while avoiding accusations of institutionalized sexism. The same goes for gender and class representation. That doesn't mean that the milieu isn't biased in any way on terms of gender, as that's wholly within the hands of individual Dungeon Masters (even when using published settings), and as such matters are left to said individuals' discretion it isn't WotC's problem. Actually, I fully expect a similiar sex-based bias similiar to our real history and I furthermore expect both genders to endorse and support it because of the matters of economics, culture and other factors which combine to create and define how a people organize themselves. Settings are often dangerous, with death an occupational hazard for those what do the adventuring activities, so I would not at all be surprised to see the society's women insisting upon being as safe as possible while letting the men do the stuff where getting killed (or worse) is part of the deal because if the women got killed at anywhere near the rates that the men do, population will decline past the point of viability in a generation or two and that is the doom of any society. The past was as it was for a reason, not all of which stemmed from some whacked-out dogma of woman-hating, and any setting with similiar physical conditions shall produce a similiar result. [/QUOTE]
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