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<blockquote data-quote="The Sigil" data-source="post: 1723655" data-attributes="member: 2013"><p>Nicely done, hong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I usually try to pick out three "quirks/dominant traits" for each of my characters when I play - working around these three things helps a lot.</p><p></p><p>Actually, one of my favorite characters as a player (in a Beyond the Supernatural Game) was a mentally gifted French Canadian who was slightly on the pretty side. The three quirks were - (1) French accent (I didn't go over the top with it, that would have annoyed my fellow players, but I did do a mild one, made slightly "higher" than my normal voice to remind everyone I was female, (2) intellectual snobbery (most who are mentally gifted are a little prone to this), and (3) constantly cleaning/wiping her glasses around uncomfortable situations (including "flirty" ones).</p><p></p><p>Note that the only place I played "being female" differently than "being male" in the above was the voice I used. I could have had a male character with all the same traits but gender, who did all the same things, and it would have worked just as well. I spent MUCH more time rubbing my spectacles as we pored through old tomes and crept through musty dark libraries than I did reacting to the "hitting on my character" the other players did - well, after the first ten minutes of play, anyway (and believe me, these guys were more of the stereotypical, "I want to DO her" gamer, and I never told them "Out Of Character" to stop it).</p><p></p><p>In fact, that's my advice to male gamers playing females. Pick three personality traits to "play on" - just as you would do for a male character. Find a way to "spin" one (and only one) of those three traits will allow you to subtly remind people that you're playing a female character - for me it was doing "the voice" - for someone else, it might be paying extra attention to children or being a flirt or being a b*tch or constantly making jokes about how guys suck or making the odd comment that it's tough for you to squeeze under doors or through a tight cavern passage because certain tender parts of your anatomy get in the way.</p><p></p><p>(I only mention this because I remember my wife complaining that when she was breastfeeding our kids, she couldn't see under the couch as easily as normal because she couldn't get as "flat on the ground" as she was used to thanks to her milk expanding her chest a bit - a reminder to me that there ARE situations where the fact that women have portrusions on their chests DOES matter for reasons other than sex appeal. In fact, the next time I play a female character, I think this is how I'll remind the players... by complaining a bit any time we have to squeeze through a tight space, but never bringing up breasts otherwise.)</p><p></p><p>My 2 cents.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1723655, member: 2013"] Nicely done, hong. :) I usually try to pick out three "quirks/dominant traits" for each of my characters when I play - working around these three things helps a lot. Actually, one of my favorite characters as a player (in a Beyond the Supernatural Game) was a mentally gifted French Canadian who was slightly on the pretty side. The three quirks were - (1) French accent (I didn't go over the top with it, that would have annoyed my fellow players, but I did do a mild one, made slightly "higher" than my normal voice to remind everyone I was female, (2) intellectual snobbery (most who are mentally gifted are a little prone to this), and (3) constantly cleaning/wiping her glasses around uncomfortable situations (including "flirty" ones). Note that the only place I played "being female" differently than "being male" in the above was the voice I used. I could have had a male character with all the same traits but gender, who did all the same things, and it would have worked just as well. I spent MUCH more time rubbing my spectacles as we pored through old tomes and crept through musty dark libraries than I did reacting to the "hitting on my character" the other players did - well, after the first ten minutes of play, anyway (and believe me, these guys were more of the stereotypical, "I want to DO her" gamer, and I never told them "Out Of Character" to stop it). In fact, that's my advice to male gamers playing females. Pick three personality traits to "play on" - just as you would do for a male character. Find a way to "spin" one (and only one) of those three traits will allow you to subtly remind people that you're playing a female character - for me it was doing "the voice" - for someone else, it might be paying extra attention to children or being a flirt or being a b*tch or constantly making jokes about how guys suck or making the odd comment that it's tough for you to squeeze under doors or through a tight cavern passage because certain tender parts of your anatomy get in the way. (I only mention this because I remember my wife complaining that when she was breastfeeding our kids, she couldn't see under the couch as easily as normal because she couldn't get as "flat on the ground" as she was used to thanks to her milk expanding her chest a bit - a reminder to me that there ARE situations where the fact that women have portrusions on their chests DOES matter for reasons other than sex appeal. In fact, the next time I play a female character, I think this is how I'll remind the players... by complaining a bit any time we have to squeeze through a tight space, but never bringing up breasts otherwise.) My 2 cents. --The Sigil [/QUOTE]
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