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Guys with blasters, Guys with spells
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<blockquote data-quote="Jeph" data-source="post: 335225" data-attributes="member: 6738"><p>hi Ya'll!</p><p></p><p>Just thought I'd get this idea on the nets for some general feedback.</p><p></p><p>So the PCs (I think I have 3, not sure yet) start out in a huge futureistic city. Size aint wealth, babes. This thing is poor as dirt. High crime rate, hgih poverty rate, high disease, infant mortality, and general bad stuff rate. Low wealth rate, low education rate, generally a really crappy place to live.</p><p></p><p>Ironically, this is the City-Planet dubbed New Hope, though called No Hope by those who know anything about it. The PCs aren't your average work 18 hours for part of a meal resident. They, for some reason up to the players, have scrounged, stolen, or inherited enough money for some pretty sweet phaseguns, energy swords, and general Really Cool Stuff.</p><p></p><p>And here I run into a dilemma: One of hopeful PCs for this thing is a frequenter of Enworld, so I loathe to divulge any adventure hooks......</p><p></p><p>Ah hell, I never had good judgement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>So basically, a bunch of stuff happens, ending up with the PCs in a back alley with two mercenary meta-cops, a murderer, and some mysterious guy who just shot two of his henchmen through the neck. A hail of fire, bullrushes, etcetera, force the PCs into a blue swirling vortex that just *happened* to be there. Wrong place wrong time, I guess.</p><p></p><p>Well, that's all exposition, the general idea of the campaign is, a trio of guys with blasters against a bunch of guys with magic. Around the 50th shot, where did all my blaster's ammo go? well, sorry kid, turns out that you'll just have to adapt to your new environment.</p><p></p><p>For this campaign, i am *not* using classes, or the standard spellcasting system. I am using a completely flexable level system, and a casting system where every spell can be customized to the utmost.</p><p></p><p>I plan to use very few "Gm: you meet a big scray monster. PC: We beat the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of it with our Big Magical Weapons of Badassishness" encounters, having all the natural inhabitants use every feature of the terrain to their advantage. (after all, the PCs have blasters, shouldn't the monsters and NPCs at least get a smart GM?).</p><p></p><p>So, what do you all think?</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 335225, member: 6738"] hi Ya'll! Just thought I'd get this idea on the nets for some general feedback. So the PCs (I think I have 3, not sure yet) start out in a huge futureistic city. Size aint wealth, babes. This thing is poor as dirt. High crime rate, hgih poverty rate, high disease, infant mortality, and general bad stuff rate. Low wealth rate, low education rate, generally a really crappy place to live. Ironically, this is the City-Planet dubbed New Hope, though called No Hope by those who know anything about it. The PCs aren't your average work 18 hours for part of a meal resident. They, for some reason up to the players, have scrounged, stolen, or inherited enough money for some pretty sweet phaseguns, energy swords, and general Really Cool Stuff. And here I run into a dilemma: One of hopeful PCs for this thing is a frequenter of Enworld, so I loathe to divulge any adventure hooks...... Ah hell, I never had good judgement. :rolleyes: So basically, a bunch of stuff happens, ending up with the PCs in a back alley with two mercenary meta-cops, a murderer, and some mysterious guy who just shot two of his henchmen through the neck. A hail of fire, bullrushes, etcetera, force the PCs into a blue swirling vortex that just *happened* to be there. Wrong place wrong time, I guess. Well, that's all exposition, the general idea of the campaign is, a trio of guys with blasters against a bunch of guys with magic. Around the 50th shot, where did all my blaster's ammo go? well, sorry kid, turns out that you'll just have to adapt to your new environment. For this campaign, i am *not* using classes, or the standard spellcasting system. I am using a completely flexable level system, and a casting system where every spell can be customized to the utmost. I plan to use very few "Gm: you meet a big scray monster. PC: We beat the :):):):) out of it with our Big Magical Weapons of Badassishness" encounters, having all the natural inhabitants use every feature of the terrain to their advantage. (after all, the PCs have blasters, shouldn't the monsters and NPCs at least get a smart GM?). So, what do you all think? -Jeph [/QUOTE]
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