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Gwendilyn, 7th level character (title change)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2810761" data-attributes="member: 2020"><p>Does some stat swapping to optimalize Gwendilyn (at the expense of her stature)</p><p>Due to her higher hit points, she can afford offensive spells, so there is a major change in spell selection:</p><p></p><p> -</p><p></p><p> Lady Gwendilyn, Bladesinger of Varnaith</p><p></p><p>- Type: medium humanoid (elf, grey elf subtype)</p><p>- Description: 4 feet 10 inches, 70 pounds, frail beauty, long raven dark hair, grey eyes, milky skin</p><p>- Character level 9, class level swashbuckler 3rd / wizard 2nd / elven paragon 3rd / bladesinger 1st, alignment neutral good</p><p>- Abilities: strength 15, dexterity 15, constitution 15, intelligence 24, wisdom 12, charisma 11</p><p>- Base saves: Fort +4, Ref +6, Will +7</p><p>- Adjusted saves: Fort +3, Ref +9, Will +8 (enchantment/charm +4)</p><p>- Hit dice (hit points) : 10+3-1 + 2d10+4-2 + 2d4+4-2 + 3d8+6-3 + 1d8+2-1 (55 hit points)</p><p>- Armor class: 12, touch 12, flat footed 10 (+1 dodge where applicable)</p><p>- Initiative: +6 (+2 dex, improved initiative +4)</p><p>- Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet</p><p>- BAB/grapple: +6/+1 and +6/+1</p><p>- Attacks: rapier melee +8/+3 (1d6+9, 18-20/x2), kukri melee +8/+3 (1d4+9, 18-20/x2), shortbow ranged +8/+3 (1d6, 20/x3, 60 ft), darts ranged +8/+3 (1d6+2, 20/x2, 20 ft)</p><p>- Special attacks: spells, bladesong style</p><p>- Special qualities: bladesong style (ex), weapon finesse (ex), grace +1 (ex), insightful strike (ex), spells, summon familiar, elfsight (ex), resist enchantments (ex), weapon focus (ex), ability boost (ex), elf traits (+2 int, -2 con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)</p><p></p><p>- Primary skills: balance +7 (5 ranks, dex +2), bluff +5 (5 ranks, cha +0), climb +5 (3 ranks, str +2), concentration +15 (13 ranks, con +2), craft +9 (2 ranks, int +7), diplomacy +3 (3 ranks, cha +0), escape artist +7 (5 ranks, dex +2), hide +7 (5 ranks, dex +2), jump +5 (3 ranks, str +2), knowledge - arcana +13 (5 ranks, int +7), knowledge - architecture and engineering/dungeoneering/geography/history/local/nature/nobility and royalty/religion/the planes/all others +7 (0 ranks, joat, int +7), listen +8 (5 ranks, wis +1, racial +2), move silently +7 (5 ranks, dex +2), perform - dancer +2 (2 ranks, cha +0), perform - singer +2 (2 ranks, cha +0), sense motive +6 (5 ranks, wis +1), spellcraft +16 (9 ranks, int +7), spot +10 (5 ranks, wis +1, racial +4), swim +4 (2 ranks, str +2), tumble +8 (6 ranks, dex +2), use rope +4 (2 ranks, dex +2), use magic device +0 (0 ranks, joat, cha +0)</p><p></p><p>- Untrained skills: appraise +7 (0 ranks, int +7), decipher script +7 (0 ranks, joat, int +7), disable device +7 (0 ranks, joat, int +7), disguise +0 (0 ranks, cha +0), forgery +7 (0 ranks, int +7), gather information +0 (0 ranks, cha +0), handle animal +0 (0 ranks, joat, cha +0), heal +1 (0 ranks, wis +1), intimidate +0 (0 ranks, cha +0), open lock +0 (0 ranks, joat, cha +0), perform - other +2 (0 ranks, cha +0), profession - all +1 (0 ranks, joat, wis +1), ride +2 (0 ranks, dex +2), search +11 (0 ranks, int +7, racial +4), sleight of hand +2 (0 ranks, joat, dex +2), speak lanuage +0 (0 ranks, joat), survival +1 (0 ranks, wis +1)</p><p></p><p>- Feats: combat expertise (1st), dodge (1st), improved initiative (1st), combat casting (3rd), jack of all trades (6th), improved combat expertise (9th), weapon finesse - rapier (swashbuckler 1st), scribe scroll (wizard 1st), weapon focus - rapier (paragon 2nd)</p><p>- Drawbacks: frail, vulnerable</p><p></p><p>- Spells per day:</p><p>0 level: 4 (4 base)</p><p>1st level: 5 (3 base, int +2)</p><p>2nd level: 4 (2 base, int +2)</p><p>3rd level: 3 (1 base, int +2)</p><p>- Spells memorized:</p><p>0 level: dancing lights, daze, ghost sound</p><p>1st level: mage armor, shield, shocking graspx3</p><p>2nd level: ghoul touch, protection from arrows, tasha's hideous laughterx2 </p><p>3rd level: displacement, hold personx2</p><p>- Spell casting level: 5th (2 levels wizard, 2 levels elven paragon, 1 level bladesinger)</p><p></p><p>- Spells known:</p><p>0 level: all PHB spells</p><p>1st level: mage armor, shield, shocking grasp</p><p>2nd level: ghoul touch, protection from arrows, tasha's hideous laughter</p><p>3rd level: displacement, hold person</p><p></p><p>- Items: rapier, kukri, short bow, 10 darts, spellbook, an appropriate number of magical items</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2810761, member: 2020"] Does some stat swapping to optimalize Gwendilyn (at the expense of her stature) Due to her higher hit points, she can afford offensive spells, so there is a major change in spell selection: - Lady Gwendilyn, Bladesinger of Varnaith - Type: medium humanoid (elf, grey elf subtype) - Description: 4 feet 10 inches, 70 pounds, frail beauty, long raven dark hair, grey eyes, milky skin - Character level 9, class level swashbuckler 3rd / wizard 2nd / elven paragon 3rd / bladesinger 1st, alignment neutral good - Abilities: strength 15, dexterity 15, constitution 15, intelligence 24, wisdom 12, charisma 11 - Base saves: Fort +4, Ref +6, Will +7 - Adjusted saves: Fort +3, Ref +9, Will +8 (enchantment/charm +4) - Hit dice (hit points) : 10+3-1 + 2d10+4-2 + 2d4+4-2 + 3d8+6-3 + 1d8+2-1 (55 hit points) - Armor class: 12, touch 12, flat footed 10 (+1 dodge where applicable) - Initiative: +6 (+2 dex, improved initiative +4) - Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet - BAB/grapple: +6/+1 and +6/+1 - Attacks: rapier melee +8/+3 (1d6+9, 18-20/x2), kukri melee +8/+3 (1d4+9, 18-20/x2), shortbow ranged +8/+3 (1d6, 20/x3, 60 ft), darts ranged +8/+3 (1d6+2, 20/x2, 20 ft) - Special attacks: spells, bladesong style - Special qualities: bladesong style (ex), weapon finesse (ex), grace +1 (ex), insightful strike (ex), spells, summon familiar, elfsight (ex), resist enchantments (ex), weapon focus (ex), ability boost (ex), elf traits (+2 int, -2 con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard) - Primary skills: balance +7 (5 ranks, dex +2), bluff +5 (5 ranks, cha +0), climb +5 (3 ranks, str +2), concentration +15 (13 ranks, con +2), craft +9 (2 ranks, int +7), diplomacy +3 (3 ranks, cha +0), escape artist +7 (5 ranks, dex +2), hide +7 (5 ranks, dex +2), jump +5 (3 ranks, str +2), knowledge - arcana +13 (5 ranks, int +7), knowledge - architecture and engineering/dungeoneering/geography/history/local/nature/nobility and royalty/religion/the planes/all others +7 (0 ranks, joat, int +7), listen +8 (5 ranks, wis +1, racial +2), move silently +7 (5 ranks, dex +2), perform - dancer +2 (2 ranks, cha +0), perform - singer +2 (2 ranks, cha +0), sense motive +6 (5 ranks, wis +1), spellcraft +16 (9 ranks, int +7), spot +10 (5 ranks, wis +1, racial +4), swim +4 (2 ranks, str +2), tumble +8 (6 ranks, dex +2), use rope +4 (2 ranks, dex +2), use magic device +0 (0 ranks, joat, cha +0) - Untrained skills: appraise +7 (0 ranks, int +7), decipher script +7 (0 ranks, joat, int +7), disable device +7 (0 ranks, joat, int +7), disguise +0 (0 ranks, cha +0), forgery +7 (0 ranks, int +7), gather information +0 (0 ranks, cha +0), handle animal +0 (0 ranks, joat, cha +0), heal +1 (0 ranks, wis +1), intimidate +0 (0 ranks, cha +0), open lock +0 (0 ranks, joat, cha +0), perform - other +2 (0 ranks, cha +0), profession - all +1 (0 ranks, joat, wis +1), ride +2 (0 ranks, dex +2), search +11 (0 ranks, int +7, racial +4), sleight of hand +2 (0 ranks, joat, dex +2), speak lanuage +0 (0 ranks, joat), survival +1 (0 ranks, wis +1) - Feats: combat expertise (1st), dodge (1st), improved initiative (1st), combat casting (3rd), jack of all trades (6th), improved combat expertise (9th), weapon finesse - rapier (swashbuckler 1st), scribe scroll (wizard 1st), weapon focus - rapier (paragon 2nd) - Drawbacks: frail, vulnerable - Spells per day: 0 level: 4 (4 base) 1st level: 5 (3 base, int +2) 2nd level: 4 (2 base, int +2) 3rd level: 3 (1 base, int +2) - Spells memorized: 0 level: dancing lights, daze, ghost sound 1st level: mage armor, shield, shocking graspx3 2nd level: ghoul touch, protection from arrows, tasha's hideous laughterx2 3rd level: displacement, hold personx2 - Spell casting level: 5th (2 levels wizard, 2 levels elven paragon, 1 level bladesinger) - Spells known: 0 level: all PHB spells 1st level: mage armor, shield, shocking grasp 2nd level: ghoul touch, protection from arrows, tasha's hideous laughter 3rd level: displacement, hold person - Items: rapier, kukri, short bow, 10 darts, spellbook, an appropriate number of magical items [/QUOTE]
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Gwendilyn, 7th level character (title change)
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