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Gwendolynn Von Holden's Diary: Can't a girl get some sleep around here?
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<blockquote data-quote="BSF" data-source="post: 2518819" data-attributes="member: 13098"><p>Gwen's background is always amusing. Since it is told in story form, it is left to the reader to extrapolate how she came to be. Sowen's night is a good example. Her parents decide to punish her for messing with Prissy using her mind speak (Telepathy). Yet, rather than fessing up to the entire thing, they kind of hope people will ignore it and forget it. So I wouldn't exactly classify Gwen's family as Lawful Good. </p><p></p><p>It is a little different from most character backgrounds I have seen over the years and I appreciate that. </p><p></p><p>A little more background here. When Eeralai decided to change out characters, we bumped her back down in level. But I gave her deep pockets to make up for it. The only thing that couldn't really be bought were magic items. In this campaign, magic items are not particularly common and they are rarely for sale. So I wasn't worried about her going to crazy. She ended up buying horses for the group and used that as leverage to join. </p><p></p><p>Thurgon & Durgon - Since Eeralai mentioned it. </p><p>My world doesn't have any Dwarves. Mostly I was tired of people choosing bad stereotypes for Dwarves. After 20+ years where almost all Dwarves seem alike, I decide to 'fix' the problem by scratching the race entirely. I did the same with Elves. The Thurgon are a LA race with bonuses to physical stats and minor DR. Societally they are <strong>very</strong> rigid. Anybody deviating from the norm is under harsh peer pressure to conform, or they are banished. The Thurgon were literally crafted from stone and they are not flexible. It is inherent nature. The times when they exhibit the most acceptance of anything different is when they perceive a message directly from their god. I have never actually had a player play one. </p><p></p><p>The Durgon were crafted from clay. They fill most of the niche that the 'normal' dwarf fills. But they do not have the same racial abilities. They are more open and accepting and often act as the go-betweens for the rest of the world to their cousins, the Thurgon. I haven't had a player play a Durgon either, but there has been considerably more interest to do so. </p><p></p><p>I could go on quite a bit about the races, but unless there is strong interest, I will spare you.</p></blockquote><p></p>
[QUOTE="BSF, post: 2518819, member: 13098"] Gwen's background is always amusing. Since it is told in story form, it is left to the reader to extrapolate how she came to be. Sowen's night is a good example. Her parents decide to punish her for messing with Prissy using her mind speak (Telepathy). Yet, rather than fessing up to the entire thing, they kind of hope people will ignore it and forget it. So I wouldn't exactly classify Gwen's family as Lawful Good. It is a little different from most character backgrounds I have seen over the years and I appreciate that. A little more background here. When Eeralai decided to change out characters, we bumped her back down in level. But I gave her deep pockets to make up for it. The only thing that couldn't really be bought were magic items. In this campaign, magic items are not particularly common and they are rarely for sale. So I wasn't worried about her going to crazy. She ended up buying horses for the group and used that as leverage to join. Thurgon & Durgon - Since Eeralai mentioned it. My world doesn't have any Dwarves. Mostly I was tired of people choosing bad stereotypes for Dwarves. After 20+ years where almost all Dwarves seem alike, I decide to 'fix' the problem by scratching the race entirely. I did the same with Elves. The Thurgon are a LA race with bonuses to physical stats and minor DR. Societally they are [b]very[/b] rigid. Anybody deviating from the norm is under harsh peer pressure to conform, or they are banished. The Thurgon were literally crafted from stone and they are not flexible. It is inherent nature. The times when they exhibit the most acceptance of anything different is when they perceive a message directly from their god. I have never actually had a player play one. The Durgon were crafted from clay. They fill most of the niche that the 'normal' dwarf fills. But they do not have the same racial abilities. They are more open and accepting and often act as the go-betweens for the rest of the world to their cousins, the Thurgon. I haven't had a player play a Durgon either, but there has been considerably more interest to do so. I could go on quite a bit about the races, but unless there is strong interest, I will spare you. [/QUOTE]
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