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General Tabletop Discussion
*Dungeons & Dragons
GWF vs. TWF Fighting styles
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<blockquote data-quote="redrick" data-source="post: 6734121" data-attributes="member: 6777696"><p>First of all, I would be curious to see actual playtesting of TWF fighting style fighters alongside some of the other builds and see how it actually played out. The math is clear, but one never knows what will happen in play.</p><p></p><p>That being said, if I had a player who wanted to take TWF but felt discouraged by the fact that it would "start to suck" at higher levels, I would encourage him or her to take it anyway, with the promise that we would keep an eye on it at higher levels. My first instinct would be to add an extra off-hand attack for every 2 attacks taken with the Attack action. So, a character with 3 attacks under the attack action would be able to make 2 off-hand attacks with the bonus action. This would apply regardless of whether or not the character took the specific TWF fighting style, but would obviously be much better with the style. I might extend the same logic to action surge, or I might not. (Getting 4 attacks through action surge would might allow 2 off-hand attacks as part of the same bonus action.)</p><p></p><p>The main thing would be that a) I want the player to go for what is considered a "standard" concept and not have the rules shut that down. b) I want the player to understand that any re-balancing is a work-in-progress and that if I end up buffing TWF too far I might reign it in. c) I want the player to understand that I will be looking at the effectiveness of the character as a whole, not just balancing DPR against other builds. I do not believe that DPR needs to be comparable for a particular concept to be considered viable, and if a player is only willing to view the character through that lens, we might not find common ground on the issue.</p></blockquote><p></p>
[QUOTE="redrick, post: 6734121, member: 6777696"] First of all, I would be curious to see actual playtesting of TWF fighting style fighters alongside some of the other builds and see how it actually played out. The math is clear, but one never knows what will happen in play. That being said, if I had a player who wanted to take TWF but felt discouraged by the fact that it would "start to suck" at higher levels, I would encourage him or her to take it anyway, with the promise that we would keep an eye on it at higher levels. My first instinct would be to add an extra off-hand attack for every 2 attacks taken with the Attack action. So, a character with 3 attacks under the attack action would be able to make 2 off-hand attacks with the bonus action. This would apply regardless of whether or not the character took the specific TWF fighting style, but would obviously be much better with the style. I might extend the same logic to action surge, or I might not. (Getting 4 attacks through action surge would might allow 2 off-hand attacks as part of the same bonus action.) The main thing would be that a) I want the player to go for what is considered a "standard" concept and not have the rules shut that down. b) I want the player to understand that any re-balancing is a work-in-progress and that if I end up buffing TWF too far I might reign it in. c) I want the player to understand that I will be looking at the effectiveness of the character as a whole, not just balancing DPR against other builds. I do not believe that DPR needs to be comparable for a particular concept to be considered viable, and if a player is only willing to view the character through that lens, we might not find common ground on the issue. [/QUOTE]
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