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GWF vs. TWF Fighting styles
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<blockquote data-quote="juggerulez" data-source="post: 6734140" data-attributes="member: 98250"><p>The fact is simple: one can boost his damage by increasing the swings or by stacking fixed bonuses.</p><p>TWF can increase its swings by exploiting a BA to deal one extra attack but loses terrain to the other styles because, simply put, since the quantity of swings of an action is the same for all the stiles, thus the single extra BA don't offset the quantity of stacked bonuses of those fighting stiles that can't provide a BA by themselves (e.g. GWF) and especially don't offset those of the stiles that actually *can* also exploit BAs (like the case of 1handed quarterstaffs). </p><p>In my humble opinion, they should increase TWF output without going to stack too many fixed bonuses but rather by increasing the quantity of swings, which is more "flavor oriented" too. If they allowed to stack extra attacks per BA - I'd say by doubling the Action's (so at level 5th, you'd do 2 base attacks with your Action and 2 in your BA) - things would already be better.</p><p></p><p>The point at hand is this: TWF is a versatile style rather than a specialist one: mixes defense with offense, thus it will never be as effective as other styles which specialize in one of them.</p><p></p><p>There is little to playtest: everything is in the numbers. Playtesting introduces the RNG, so a TWF "lucky" guy can impressively dispatch an "unlucky" GWF guy, but that's not science, it's religion.</p><p></p><p></p><p>warning! you're fudging with the rules here. I'd suggest you didn't. Keep calm and a manual with some love for TWF will show up eventually, you don't need to expose yourself and your group to this kind of pressure.</p><p></p><p></p><p>I completely agree with you, but honestly TWF performs grossly at about 50% of the top notch styles, so unless you go "all in" with a full revamp of the style, I'd rather not fiddle with the game's mechanics.</p><p></p><p></p><p></p><p>you're adorable <3</p></blockquote><p></p>
[QUOTE="juggerulez, post: 6734140, member: 98250"] The fact is simple: one can boost his damage by increasing the swings or by stacking fixed bonuses. TWF can increase its swings by exploiting a BA to deal one extra attack but loses terrain to the other styles because, simply put, since the quantity of swings of an action is the same for all the stiles, thus the single extra BA don't offset the quantity of stacked bonuses of those fighting stiles that can't provide a BA by themselves (e.g. GWF) and especially don't offset those of the stiles that actually *can* also exploit BAs (like the case of 1handed quarterstaffs). In my humble opinion, they should increase TWF output without going to stack too many fixed bonuses but rather by increasing the quantity of swings, which is more "flavor oriented" too. If they allowed to stack extra attacks per BA - I'd say by doubling the Action's (so at level 5th, you'd do 2 base attacks with your Action and 2 in your BA) - things would already be better. The point at hand is this: TWF is a versatile style rather than a specialist one: mixes defense with offense, thus it will never be as effective as other styles which specialize in one of them. There is little to playtest: everything is in the numbers. Playtesting introduces the RNG, so a TWF "lucky" guy can impressively dispatch an "unlucky" GWF guy, but that's not science, it's religion. warning! you're fudging with the rules here. I'd suggest you didn't. Keep calm and a manual with some love for TWF will show up eventually, you don't need to expose yourself and your group to this kind of pressure. I completely agree with you, but honestly TWF performs grossly at about 50% of the top notch styles, so unless you go "all in" with a full revamp of the style, I'd rather not fiddle with the game's mechanics. you're adorable <3 [/QUOTE]
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