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GWF vs. TWF Fighting styles
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<blockquote data-quote="redrick" data-source="post: 6734145" data-attributes="member: 6777696"><p>I have no concern messing with the rules if it is to achieve a specific result. If a "standard" build is un-fun in play, I would rather tweak it to make it work than just say, "don't play two-weapon fighters because they're not as fun in this edition." That is the purview of the DM. Now, the caveat is that I would be tweaking as I go, and I wouldn't be willing to promise a specific rules change to a player. I think some players are cool with that kind of work-in-progress approach, but some players are not willing to cede that to a DM. What I consider balanced might not be what a given player considers balanced, and I could be wrong! But it has to be the DM's call. If a player isn't willing to have their class features in flux in that way, that's fine, but they should try to play something else.</p><p></p><p>We have no idea when a manual might come out with changes to TWF. Wizards might not consider it broken. It might not be broken. But, again, if tweaking it makes play at the table more fun for players, and it doesn't overpower a class or a build, and it doesn't screw with the assumptions of the game world, I say tweak away.</p></blockquote><p></p>
[QUOTE="redrick, post: 6734145, member: 6777696"] I have no concern messing with the rules if it is to achieve a specific result. If a "standard" build is un-fun in play, I would rather tweak it to make it work than just say, "don't play two-weapon fighters because they're not as fun in this edition." That is the purview of the DM. Now, the caveat is that I would be tweaking as I go, and I wouldn't be willing to promise a specific rules change to a player. I think some players are cool with that kind of work-in-progress approach, but some players are not willing to cede that to a DM. What I consider balanced might not be what a given player considers balanced, and I could be wrong! But it has to be the DM's call. If a player isn't willing to have their class features in flux in that way, that's fine, but they should try to play something else. We have no idea when a manual might come out with changes to TWF. Wizards might not consider it broken. It might not be broken. But, again, if tweaking it makes play at the table more fun for players, and it doesn't overpower a class or a build, and it doesn't screw with the assumptions of the game world, I say tweak away. [/QUOTE]
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