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GWF vs. TWF Fighting styles
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<blockquote data-quote="Kryx" data-source="post: 6736941" data-attributes="member: 6670944"><p>Paladin does really good damage. Especially OoV.</p><p></p><p>I'm not sure where to start, but I'll just rant. Lets take Polearm for example as that is more straightforward. Lets do level 20 to make it easy. I'll assume the RAW numbers</p><p></p><p>First their is straight weapon DPR which is calculated by chance to hit multiplied by damage - shouldn't be any issue there. A normal Paladin would do <strong>22.7</strong> weapon damage (crit, -5/+10, and IWD included) after a 40% chance to hit between 2 attacks. For provoke take the normal weapon damage and multiple it by the chance of a provoke. I assume that happens 40% of the time. That means on the average 5 round encounter an enemy enters your reach and you have a reaction 2 out of 5 rounds. The provoke is worth <strong>4.5</strong> DPR. A bonus attack is worth <strong>9</strong>. I normally assuming an opportunity attack chance of 12.5% (slightly above once out of every 10 rounds), but since the provoke takes the reaction 40% of the time I multiple 12.5x.6 to get 7.5% of the time for <strong>0.9</strong> DPR (who cares). His smite is based on the total amount of smite damage divided by the amount of rounds in a day. I assume he doesn't use his level 5 spells for smite as they do not scale past 5d8. I also assume he uses 15% of his spells on things other than smite. With that and GWF he would do 17.8*43%*some crit stuff to get <strong>8.9</strong> DPR.</p><p>So the normal paladin does <strong>46</strong> DPR.</p><p></p><p>A OoV Paladin has hunter's mark so I assume that in. That is 3.53 attacks multiplied by the normal to hit and everything. To model the bonus action economy I assume the following situation: Round 1 hunters mark. round 2 bonus attack. Round 3 hunter's mark. Round 4 bonus attack, etc. That is a 50% chance of having hunter's mark up. Though honestly there could be a lot more done here. For example I still assume the bonus attack goes off on all rounds. I also ignore concentration which is basically likely to fail by level 6+ and surely to fail by 9+ if you are hit (average damage is enough for DC 20 at CR6, or DC 30 at CR 9+). I need to fix this up a bit if I can. For now I have <strong>5.14</strong> DPR from 3.53 attacks. It would be less.</p><p></p><p>In total that's <strong>51 DPR</strong> for OoV Paladin (not including Oath of Enmity)</p><p></p><p>Now for Oath of enmity: I calculate all the same stuff with advantage. His total is <strong>66.5 DPR</strong>. To get a total based on resources expended I have 3 uses of oath of enmity lasting for 5 rounds each. However you could kill the creature you've targeted so I assume 2.5 rounds (half the time 2, half 3). 2.5*3 = 7.5 out of a total of 25.7 rounds on average = 29% of the time on an average adventuring dat the paladin is using OoE.</p><p></p><p>So I then multiply (1-.29)*51 + .29*66.5 to get <u><strong>56 DPR</strong></u>.</p><p></p><p>Hopefully that has been helpful. Please do let me know if you have any issues with the math or assumptions. I'd like to improve the sheet as much as possible.</p></blockquote><p></p>
[QUOTE="Kryx, post: 6736941, member: 6670944"] Paladin does really good damage. Especially OoV. I'm not sure where to start, but I'll just rant. Lets take Polearm for example as that is more straightforward. Lets do level 20 to make it easy. I'll assume the RAW numbers First their is straight weapon DPR which is calculated by chance to hit multiplied by damage - shouldn't be any issue there. A normal Paladin would do [B]22.7[/B] weapon damage (crit, -5/+10, and IWD included) after a 40% chance to hit between 2 attacks. For provoke take the normal weapon damage and multiple it by the chance of a provoke. I assume that happens 40% of the time. That means on the average 5 round encounter an enemy enters your reach and you have a reaction 2 out of 5 rounds. The provoke is worth [B]4.5[/B] DPR. A bonus attack is worth [B]9[/B]. I normally assuming an opportunity attack chance of 12.5% (slightly above once out of every 10 rounds), but since the provoke takes the reaction 40% of the time I multiple 12.5x.6 to get 7.5% of the time for [B]0.9[/B] DPR (who cares). His smite is based on the total amount of smite damage divided by the amount of rounds in a day. I assume he doesn't use his level 5 spells for smite as they do not scale past 5d8. I also assume he uses 15% of his spells on things other than smite. With that and GWF he would do 17.8*43%*some crit stuff to get [B]8.9[/B] DPR. So the normal paladin does [B]46[/B] DPR. A OoV Paladin has hunter's mark so I assume that in. That is 3.53 attacks multiplied by the normal to hit and everything. To model the bonus action economy I assume the following situation: Round 1 hunters mark. round 2 bonus attack. Round 3 hunter's mark. Round 4 bonus attack, etc. That is a 50% chance of having hunter's mark up. Though honestly there could be a lot more done here. For example I still assume the bonus attack goes off on all rounds. I also ignore concentration which is basically likely to fail by level 6+ and surely to fail by 9+ if you are hit (average damage is enough for DC 20 at CR6, or DC 30 at CR 9+). I need to fix this up a bit if I can. For now I have [B]5.14[/B] DPR from 3.53 attacks. It would be less. In total that's [B]51 DPR[/B] for OoV Paladin (not including Oath of Enmity) Now for Oath of enmity: I calculate all the same stuff with advantage. His total is [B]66.5 DPR[/B]. To get a total based on resources expended I have 3 uses of oath of enmity lasting for 5 rounds each. However you could kill the creature you've targeted so I assume 2.5 rounds (half the time 2, half 3). 2.5*3 = 7.5 out of a total of 25.7 rounds on average = 29% of the time on an average adventuring dat the paladin is using OoE. So I then multiply (1-.29)*51 + .29*66.5 to get [U][B]56 DPR[/B][/U]. Hopefully that has been helpful. Please do let me know if you have any issues with the math or assumptions. I'd like to improve the sheet as much as possible. [/QUOTE]
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