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GWF vs. TWF Fighting styles
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<blockquote data-quote="CapnZapp" data-source="post: 6737581" data-attributes="member: 12731"><p>The "beauty" of this solution is that you can adapt to the specific characters in your particular group, in the way any given rule cannot.</p><p></p><p>Meaning that if "not sure about the other classes" imply a concern TWF becomes "too good" compared to GWF when you limit the calculations to within a single non-fighter class (say Barb or Ranger), then you simply lift your "embargo" on +1 greataxes and problem solved. </p><p></p><p>And yes, I do tell the players what to expect. Meaning I hint that they are much more likely to find a +1 one-handed weapon than a two-handed weapon or polearm, and that it's fine to take this into account when creating characters. (This is no stranger than a group of players wanting to cover all the main bases: "we should have a swordnboarder or we won't be able to utilize a found magical shield" and so on)</p><p></p><p>Besides, it's not as if the the player choosing Polearm Master or Sharpshooter is hosed by never somehow finding that perfect weapon. Not considering his or her clear edge on damage. I mean, the player might well still feel disappointed, but I don't feel obliged to cater to the possible entitlement such a player might feel about finding an item that adds +1, +2 or +3 to damage that already is best in class.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6737581, member: 12731"] The "beauty" of this solution is that you can adapt to the specific characters in your particular group, in the way any given rule cannot. Meaning that if "not sure about the other classes" imply a concern TWF becomes "too good" compared to GWF when you limit the calculations to within a single non-fighter class (say Barb or Ranger), then you simply lift your "embargo" on +1 greataxes and problem solved. And yes, I do tell the players what to expect. Meaning I hint that they are much more likely to find a +1 one-handed weapon than a two-handed weapon or polearm, and that it's fine to take this into account when creating characters. (This is no stranger than a group of players wanting to cover all the main bases: "we should have a swordnboarder or we won't be able to utilize a found magical shield" and so on) Besides, it's not as if the the player choosing Polearm Master or Sharpshooter is hosed by never somehow finding that perfect weapon. Not considering his or her clear edge on damage. I mean, the player might well still feel disappointed, but I don't feel obliged to cater to the possible entitlement such a player might feel about finding an item that adds +1, +2 or +3 to damage that already is best in class. [/QUOTE]
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