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General Tabletop Discussion
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GWF vs. TWF Fighting styles
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<blockquote data-quote="Kryx" data-source="post: 6737585" data-attributes="member: 6670944"><p>I would not find that solution beautiful. Magic Items shouldn't be a fix to the system - they create a lot of issues. You're giving some players magic items and others not to balance the system. That can create a lot of issues amongst players. You're also assuming that you'll give the TWF the necessary items at the breakpoints required and that someone else won't want the item.</p><p></p><p>Instead just give an inherent half proficiency to hit and damage to TWF users if you want to not touch TWF. That would be the same math without the complications of expecting a GM to dish out magic items to keep up with math (hello 4e) and without any player issues.</p><p></p><p></p><p>Prioritizing certain weapons for magic items inherently hurts unique classes like Monk, Druid, Polearm wielders, etc. It would inherently force players to stick to traditional fighting styles or be less powerful. I would not find that to be a feature.</p></blockquote><p></p>
[QUOTE="Kryx, post: 6737585, member: 6670944"] I would not find that solution beautiful. Magic Items shouldn't be a fix to the system - they create a lot of issues. You're giving some players magic items and others not to balance the system. That can create a lot of issues amongst players. You're also assuming that you'll give the TWF the necessary items at the breakpoints required and that someone else won't want the item. Instead just give an inherent half proficiency to hit and damage to TWF users if you want to not touch TWF. That would be the same math without the complications of expecting a GM to dish out magic items to keep up with math (hello 4e) and without any player issues. Prioritizing certain weapons for magic items inherently hurts unique classes like Monk, Druid, Polearm wielders, etc. It would inherently force players to stick to traditional fighting styles or be less powerful. I would not find that to be a feature. [/QUOTE]
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