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General Tabletop Discussion
*Dungeons & Dragons
GWM/SS alternative mechanics to the -5/+10 bonus?
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<blockquote data-quote="CapnZapp" data-source="post: 6848447" data-attributes="member: 12731"><p>I have considered and tried the profiency solution. </p><p></p><p>On low levels it works (simply by virtue of effectively reining in the feature to -3/+6) and that's great (because it's at the very lowest levels a whopping +10 damage bonus feels especially incongrous; it's simply way bigger a bonus than ANYTHING else a character can produce at the lowest levels)</p><p></p><p>On higher levels you might was well not change a thing. Whether the feat gives you -4/+8 or -5/+10 or -6/+12 is inconsequential. </p><p></p><p>And there the problem becomes dire again, since now you have at least three, often four or even five attacks. The more attacks, the more sense it makes to optimize around this feat instead of anything else. </p><p></p><p>Which is a strong signal something went wrong in WotC design HQ back when the feat got this feature.</p><p></p><p>Look, if it were possible to say "no effect or bonus can modify your attack rolls when you use GWM" then the feat would be alright. Bless? Won't work at the same time as GWM. Advantage? Nope? </p><p></p><p>But you can't. (The notion is patently absurd as it would upturn the foundations of the game)</p><p></p><p>You can't prevent people from more or less erase the drawback of the feat feature. And as basically +10 the feat is whoppingly overpowered in the sense that there is no other option that comes even close: it becomes mandatory; not choosing it becomes a serious mistake.</p><p></p><p>At Strength 22 the feat would, as you say, still be very attractive. <strong>But it would be considerably less overpowered.</strong></p><p></p><p>Isn't that really a beautiful compromise? I took the power away from the feat <strong>but you still desire to have it.</strong> That's, like, the best of two worlds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6848447, member: 12731"] I have considered and tried the profiency solution. On low levels it works (simply by virtue of effectively reining in the feature to -3/+6) and that's great (because it's at the very lowest levels a whopping +10 damage bonus feels especially incongrous; it's simply way bigger a bonus than ANYTHING else a character can produce at the lowest levels) On higher levels you might was well not change a thing. Whether the feat gives you -4/+8 or -5/+10 or -6/+12 is inconsequential. And there the problem becomes dire again, since now you have at least three, often four or even five attacks. The more attacks, the more sense it makes to optimize around this feat instead of anything else. Which is a strong signal something went wrong in WotC design HQ back when the feat got this feature. Look, if it were possible to say "no effect or bonus can modify your attack rolls when you use GWM" then the feat would be alright. Bless? Won't work at the same time as GWM. Advantage? Nope? But you can't. (The notion is patently absurd as it would upturn the foundations of the game) You can't prevent people from more or less erase the drawback of the feat feature. And as basically +10 the feat is whoppingly overpowered in the sense that there is no other option that comes even close: it becomes mandatory; not choosing it becomes a serious mistake. At Strength 22 the feat would, as you say, still be very attractive. [B]But it would be considerably less overpowered.[/B] Isn't that really a beautiful compromise? I took the power away from the feat [B]but you still desire to have it.[/B] That's, like, the best of two worlds! :) [/QUOTE]
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GWM/SS alternative mechanics to the -5/+10 bonus?
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