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General Tabletop Discussion
*Dungeons & Dragons
GWM/SS alternative mechanics to the -5/+10 bonus?
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<blockquote data-quote="feartheminotaur" data-source="post: 6849008" data-attributes="member: 6801354"><p>I'd disagree based on the high level games I've played. Personally, I haven't seen it cause any issue since it affects the most fungible variable at high levels: hit points. And it comes with a -5 penalty, which with bounded accuracy is still a big deal since it take resources to overcome. That, of course, is my take from the tables I've been at. YMMV.</p><p></p><p></p><p></p><p>This actually seems like your biggest concern - someone optimizing around this feat, or feeling they <strong>MUST</strong> take it - which is entirely fair. If "not choosing it becomes a serious mistake" is true for your table (which is all that matters - what's true at your table, not ours), then why offer the feat at all? If you don't want builds made around it, does changing it really do anything? </p><p></p><p>It seems to me that adjusting it might make it the exact opposite - a mistake to take at all - which is the same as just eliminating it entirely. Or, even worse, the change is the same - a feat that is a mistake <em>not</em> to take; a mandatory feat that builds are optimized around. </p><p></p><p>I'd look at a Strength 22 feat as the latter, from an optimization stand-point. No other way to push the cap up (minus magic items).</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6849008, member: 6801354"] I'd disagree based on the high level games I've played. Personally, I haven't seen it cause any issue since it affects the most fungible variable at high levels: hit points. And it comes with a -5 penalty, which with bounded accuracy is still a big deal since it take resources to overcome. That, of course, is my take from the tables I've been at. YMMV. This actually seems like your biggest concern - someone optimizing around this feat, or feeling they [B]MUST[/B] take it - which is entirely fair. If "not choosing it becomes a serious mistake" is true for your table (which is all that matters - what's true at your table, not ours), then why offer the feat at all? If you don't want builds made around it, does changing it really do anything? It seems to me that adjusting it might make it the exact opposite - a mistake to take at all - which is the same as just eliminating it entirely. Or, even worse, the change is the same - a feat that is a mistake [I]not[/I] to take; a mandatory feat that builds are optimized around. I'd look at a Strength 22 feat as the latter, from an optimization stand-point. No other way to push the cap up (minus magic items). [/QUOTE]
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GWM/SS alternative mechanics to the -5/+10 bonus?
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