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General Tabletop Discussion
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GWM/SS alternative mechanics to the -5/+10 bonus?
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<blockquote data-quote="Blue" data-source="post: 6849601" data-attributes="member: 20564"><p>While people have issues with the +10 damage and I can see it, it at least has a trade-off in terms of the -5 damage. It also has (until you hit 20 Str) the opportunity cost of +1 to hit and damage that an ASI would bring you.</p><p></p><p>Straight extra damage on every attack on the other hand is just inflating the numbers game. There's no trade-off. It applies to every attack, not just when you have enough buffs going against non-high-AC opponents. Regardless of balance, it doesn't create tension or interest like the current one. It's not an option to chose based on the situation, it's a math fix you calculate in once.</p><p></p><p>As a though experiment (not a serious suggestion for balance), what if the feat was -10/+20? Would that give enough penalty that it's not reliable even with buffs that it would be a real Faustian bargain? Big risk, a chance to lose all your damage, but a big payoff?</p><p></p><p>Other thoughts to keep it a choice to be made. -5 to hit & ac / +10 damage. Make it hard to offset all of the penalties without a lot of resources spent. And if you're doing heavy damage, you're a target. (This fits better for GWM then Sharpshooter, since it's easier to focus damage in melee.)</p><p></p><p>My challenge - fix the feat not only for balance as you see it, but to keep it interesting.</p></blockquote><p></p>
[QUOTE="Blue, post: 6849601, member: 20564"] While people have issues with the +10 damage and I can see it, it at least has a trade-off in terms of the -5 damage. It also has (until you hit 20 Str) the opportunity cost of +1 to hit and damage that an ASI would bring you. Straight extra damage on every attack on the other hand is just inflating the numbers game. There's no trade-off. It applies to every attack, not just when you have enough buffs going against non-high-AC opponents. Regardless of balance, it doesn't create tension or interest like the current one. It's not an option to chose based on the situation, it's a math fix you calculate in once. As a though experiment (not a serious suggestion for balance), what if the feat was -10/+20? Would that give enough penalty that it's not reliable even with buffs that it would be a real Faustian bargain? Big risk, a chance to lose all your damage, but a big payoff? Other thoughts to keep it a choice to be made. -5 to hit & ac / +10 damage. Make it hard to offset all of the penalties without a lot of resources spent. And if you're doing heavy damage, you're a target. (This fits better for GWM then Sharpshooter, since it's easier to focus damage in melee.) My challenge - fix the feat not only for balance as you see it, but to keep it interesting. [/QUOTE]
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GWM/SS alternative mechanics to the -5/+10 bonus?
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