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*Dungeons & Dragons
GWM, SS, CEx: updated!
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<blockquote data-quote="clearstream" data-source="post: 7246672" data-attributes="member: 71699"><p>Yes, we must never lose sight of the balance between casters and martials overall. On the other hand, if Fighter viability hinges on choosing GWM or SS/CEx, then that is exactly the sort of narrowing of strategies that we don't want to see. I believe the next step in this process, is to make a similar assessment of casters. My sense is that D&D's balance rests (or should rest) on the following pillars</p><p></p><p>the primary pillars are </p><ul> <li data-xf-list-type="ul"> explore</li> <li data-xf-list-type="ul"> fight</li> <li data-xf-list-type="ul"> talk</li> </ul><p></p><p>presumably not always in that order <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>secondary pillars include</p><ul> <li data-xf-list-type="ul"> melee weapons are best in melee</li> <li data-xf-list-type="ul"> sneak attacks and two-handed melee weapons do the most single-target damage</li> <li data-xf-list-type="ul"> single-attack classes scale as strongly as multi-attack classes</li> <li data-xf-list-type="ul"> range has a value and comes at a price: about a third less damage</li> <li data-xf-list-type="ul"> casters do the most AoE damage</li> <li data-xf-list-type="ul"> skill classes - Rogue and Bard (and maybe Ranger) - are best at skills and tools</li> <li data-xf-list-type="ul"> caster utility is powerful, but strictly finite</li> <li data-xf-list-type="ul"> the highest AC defense is the heavily armoured, defensive martial with shield</li> <li data-xf-list-type="ul"> one handed melee weapons are best for defense, good for crowd control, and sustain mixed fighting styles (e.g. sword and hand crossbow)</li> <li data-xf-list-type="ul"> caster crowd control is powerful, but strictly finite</li> </ul><p></p><p>As fighters have come to rely more and more on finite resources (action surge, superiority dice) they've come closer to parity with spells. Formerly, I think the assumption that the fighter could fight all day, and would balance out more powerful spells, turned out to be a false hope. Hence I think we can now look at spells over 30 rounds and come to some better conclusions.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7246672, member: 71699"] Yes, we must never lose sight of the balance between casters and martials overall. On the other hand, if Fighter viability hinges on choosing GWM or SS/CEx, then that is exactly the sort of narrowing of strategies that we don't want to see. I believe the next step in this process, is to make a similar assessment of casters. My sense is that D&D's balance rests (or should rest) on the following pillars the primary pillars are [LIST] [*] explore [*] fight [*] talk [/LIST] presumably not always in that order :) secondary pillars include [LIST] [*] melee weapons are best in melee [*] sneak attacks and two-handed melee weapons do the most single-target damage [*] single-attack classes scale as strongly as multi-attack classes [*] range has a value and comes at a price: about a third less damage [*] casters do the most AoE damage [*] skill classes - Rogue and Bard (and maybe Ranger) - are best at skills and tools [*] caster utility is powerful, but strictly finite [*] the highest AC defense is the heavily armoured, defensive martial with shield [*] one handed melee weapons are best for defense, good for crowd control, and sustain mixed fighting styles (e.g. sword and hand crossbow) [*] caster crowd control is powerful, but strictly finite [/LIST] As fighters have come to rely more and more on finite resources (action surge, superiority dice) they've come closer to parity with spells. Formerly, I think the assumption that the fighter could fight all day, and would balance out more powerful spells, turned out to be a false hope. Hence I think we can now look at spells over 30 rounds and come to some better conclusions. [/QUOTE]
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