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*Dungeons & Dragons
GWM, SS, CEx: updated!
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<blockquote data-quote="clearstream" data-source="post: 7246704" data-attributes="member: 71699"><p>Okay, so I created a first-pass assessment of Wizard based on the following spell list* and assumptions -</p><p></p><p>Nx Fire Bolt</p><p>4x Magic Missile</p><p>3x Levitate</p><p>3x Fireball</p><p>3x Evard's Black Tentacles</p><p>2x Wall of Force</p><p>1x Disintegrate</p><p></p><ol> <li data-xf-list-type="ol"> Wizard has 20 Int**</li> <li data-xf-list-type="ol"> Save DC is 17 so foe has ~40% to save (where relevant)</li> <li data-xf-list-type="ol"> Trivialising a target counts as killing it (foes are assumed to have ~100 HP each)</li> <li data-xf-list-type="ol"> Arcane Recovery once for a 3rd and a 2nd level spell slot</li> <li data-xf-list-type="ol"> AoEs hit on average four targets</li> <li data-xf-list-type="ol"> A0E damage is counted about equal to single-target damage</li> <li data-xf-list-type="ol"> Wall of Force trivialises two targets, no save (you knew WoF was OP, right?)</li> <li data-xf-list-type="ol"> Levitate trivialises one target if it fails to save</li> <li data-xf-list-type="ol"> Spam Fire Bolt when out of spells or situation doesn't justify another cast</li> </ol><p></p><p>To give an insight into the damage calculations, Fireball = 4*((8*((6+1)/2)*0.6)+(8*((6+1)/2/2)*0.4)) or targets*((average full damage*chance of full damage)+(average half damage*chance of half damage)). Something like Evard's Black Tentacles is similar, but we just use an exponent to continuously reduce the damage (chance foe is caught, and remains caught, and then remains caught, and then remains caught, etc).</p><p></p><p>So what does that make me think? Well for one thing, thanks to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6795602" target="_blank">FrogReaver</a></u></strong></em> for drawing my attention to making estimates over a full adventuring day! My estimate suggests an 11th Wizard could put out an effective ~1500 damage/day. Much of it at decent ranges. For me, that points clearly to cutting "<em>Once per turn</em>" from GWM. But what about SS? Is it really right that SS should beat out one-handed so... handily (heh). And what about the single or few attack classes?</p><p></p><p>I believe one-handed melee needs to do more damage than SS/CEx. Either because SS/CEx does less, or because it does more. Same goes for the single/few attack classes. They are lacking.</p><p></p><p></p><p></p><p></p><p><em>* Wizard has more spells than this, but the rest are assumed to be utility or deal less effective damage (true?). Things like Greater Invisibility for constant advantage to an ally are possible, but to date we've been looking at output without allies. Polymorph could trivialise one target if it failed to save (or do something about as effective) so Tentacles is better, at least for this purpose.</em></p><p><em>** Why use Wizard? Straight levels in Wizard has been the bar for power in all editions of D&D where Druid wasn't godlike.</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 7246704, member: 71699"] Okay, so I created a first-pass assessment of Wizard based on the following spell list* and assumptions - Nx Fire Bolt 4x Magic Missile 3x Levitate 3x Fireball 3x Evard's Black Tentacles 2x Wall of Force 1x Disintegrate [LIST=1] [*] Wizard has 20 Int** [*] Save DC is 17 so foe has ~40% to save (where relevant) [*] Trivialising a target counts as killing it (foes are assumed to have ~100 HP each) [*] Arcane Recovery once for a 3rd and a 2nd level spell slot [*] AoEs hit on average four targets [*] A0E damage is counted about equal to single-target damage [*] Wall of Force trivialises two targets, no save (you knew WoF was OP, right?) [*] Levitate trivialises one target if it fails to save [*] Spam Fire Bolt when out of spells or situation doesn't justify another cast [/LIST] To give an insight into the damage calculations, Fireball = 4*((8*((6+1)/2)*0.6)+(8*((6+1)/2/2)*0.4)) or targets*((average full damage*chance of full damage)+(average half damage*chance of half damage)). Something like Evard's Black Tentacles is similar, but we just use an exponent to continuously reduce the damage (chance foe is caught, and remains caught, and then remains caught, and then remains caught, etc). So what does that make me think? Well for one thing, thanks to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6795602"]FrogReaver[/URL][/U][/B][/I] for drawing my attention to making estimates over a full adventuring day! My estimate suggests an 11th Wizard could put out an effective ~1500 damage/day. Much of it at decent ranges. For me, that points clearly to cutting "[I]Once per turn[/I]" from GWM. But what about SS? Is it really right that SS should beat out one-handed so... handily (heh). And what about the single or few attack classes? I believe one-handed melee needs to do more damage than SS/CEx. Either because SS/CEx does less, or because it does more. Same goes for the single/few attack classes. They are lacking. [I]* Wizard has more spells than this, but the rest are assumed to be utility or deal less effective damage (true?). Things like Greater Invisibility for constant advantage to an ally are possible, but to date we've been looking at output without allies. Polymorph could trivialise one target if it failed to save (or do something about as effective) so Tentacles is better, at least for this purpose. ** Why use Wizard? Straight levels in Wizard has been the bar for power in all editions of D&D where Druid wasn't godlike.[/I] [/QUOTE]
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