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GWM, SS, CEx: updated!
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<blockquote data-quote="clearstream" data-source="post: 7248554" data-attributes="member: 71699"><p>Please check PHB 146/147 and you will see that <strong>Loading </strong>and <strong>Ammunition </strong>are two separate weapon properties. The original version of CEx. does not obviate Ammunition, only Loading. Errata clarifies that the bonus action shot for Hand Crossbow supplies ammo and looses a bolt.</p><p></p><p>About Fireballs. In play I'm finding that casters can usually get the edge of Fireball to neatly land on foes while avoiding allies. However, in cases where Fireball is no good we're assuming Fire Bolt anyway.</p><p></p><p>Regarding throwing a twig to martials: Wizard can threaten that amount of damage, and still know twenty other spells that do powerful stuff - movement, utility, hiding, information gathering, etc - with perhaps a dozen of those in mind ready to cast.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7248554, member: 71699"] Please check PHB 146/147 and you will see that [B]Loading [/B]and [B]Ammunition [/B]are two separate weapon properties. The original version of CEx. does not obviate Ammunition, only Loading. Errata clarifies that the bonus action shot for Hand Crossbow supplies ammo and looses a bolt. About Fireballs. In play I'm finding that casters can usually get the edge of Fireball to neatly land on foes while avoiding allies. However, in cases where Fireball is no good we're assuming Fire Bolt anyway. Regarding throwing a twig to martials: Wizard can threaten that amount of damage, and still know twenty other spells that do powerful stuff - movement, utility, hiding, information gathering, etc - with perhaps a dozen of those in mind ready to cast. [/QUOTE]
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GWM, SS, CEx: updated!
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