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Gygax on initiative
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<blockquote data-quote="Storm Raven" data-source="post: 3915992" data-attributes="member: 307"><p>The problem is that the version Gary described to you isn't in the 1e DMG. from things that are very specifically contradicted by the 1e DMG (e.g. casters retaining their Dexterity bonus to AC when casting spells, which is directly contradictory to the explicit text of the DMG), to things simply not being spelled out in the DMG that Gary states are how the rules are supposed to work (e.g. how casting times are supposed to affect initiative order, which isn't spelled out), to thing sthat are just vague (the "flip" of the initiative dice).</p><p></p><p>What you were told how mechanics are intended to work by a designer 20+ years after the books came out doesn't make the books retroactively make sense on their own. And rule books really should explain the rules in an intelligible way on their own (and shouldn't need 4+ pages of text to explain initiative).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3915992, member: 307"] The problem is that the version Gary described to you isn't in the 1e DMG. from things that are very specifically contradicted by the 1e DMG (e.g. casters retaining their Dexterity bonus to AC when casting spells, which is directly contradictory to the explicit text of the DMG), to things simply not being spelled out in the DMG that Gary states are how the rules are supposed to work (e.g. how casting times are supposed to affect initiative order, which isn't spelled out), to thing sthat are just vague (the "flip" of the initiative dice). What you were told how mechanics are intended to work by a designer 20+ years after the books came out doesn't make the books retroactively make sense on their own. And rule books really should explain the rules in an intelligible way on their own (and shouldn't need 4+ pages of text to explain initiative). [/QUOTE]
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