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Gygax on Realism in Game Design
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<blockquote data-quote="Scribble" data-source="post: 6009676" data-attributes="member: 23977"><p>Never argued otherwise?</p><p></p><p></p><p></p><p>This is not an argument that I made.</p><p></p><p></p><p></p><p>Again I think you're ascribing intentions never stated.</p><p></p><p>D&D is a group experience. Sometimes in order to please the group as a whole one person has to suck it up and deal with it. You can't please all of the people all of the time.</p><p></p><p>I don't think "My way or the highway" works in a D&D game, so yeah if someone threatens to leave a game every time they disagree with something in the game? I probably would be perfectly fine with them leaving.</p><p></p><p>If you re-read my statements though you'll see that that goes for everyone in the group though, so it's not about finding someone and forcing them to play a game they hate in some weird ass Logan's Run style D&D game or something.</p><p></p><p>(Incidentally- I also think a D&D game is usually far more then the rules. I've played in plenty of games where I think the rules suck (RIFTS???) simply because the group I game with is incentive enough.</p><p></p><p>Hanging out with people I've been friends with for a long long time tends to be reason enough to suck it up.) </p><p></p><p>[quoteThere's really no reason why D&D has to have some monolithic One Way To Play. Someone who wants a more "realistic" combat system (meaning: grim-n-gritty!) should probably get one (without requiring those who don't care about it to bother with it). D&D should be able to make that adjustment. That's not really an intractable request.</p></blockquote><p></p><p>Sure. I didn't argue otherwise so, have at ye!</p><p>[/QUOTE]</p>
[QUOTE="Scribble, post: 6009676, member: 23977"] Never argued otherwise? This is not an argument that I made. Again I think you're ascribing intentions never stated. D&D is a group experience. Sometimes in order to please the group as a whole one person has to suck it up and deal with it. You can't please all of the people all of the time. I don't think "My way or the highway" works in a D&D game, so yeah if someone threatens to leave a game every time they disagree with something in the game? I probably would be perfectly fine with them leaving. If you re-read my statements though you'll see that that goes for everyone in the group though, so it's not about finding someone and forcing them to play a game they hate in some weird ass Logan's Run style D&D game or something. (Incidentally- I also think a D&D game is usually far more then the rules. I've played in plenty of games where I think the rules suck (RIFTS???) simply because the group I game with is incentive enough. Hanging out with people I've been friends with for a long long time tends to be reason enough to suck it up.) [quoteThere's really no reason why D&D has to have some monolithic One Way To Play. Someone who wants a more "realistic" combat system (meaning: grim-n-gritty!) should probably get one (without requiring those who don't care about it to bother with it). D&D should be able to make that adjustment. That's not really an intractable request.[/QUOTE] Sure. I didn't argue otherwise so, have at ye! [/QUOTE]
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