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<blockquote data-quote="Col_Pladoh" data-source="post: 3814656" data-attributes="member: 796"><p>Happy to oblige <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The thoul was a troll ghoul, and as I recall not of 7 HD but more in the 4 +3 HD range in my campaign. They attacked with two clawed hands (2-5 damage per) and any hit meant the target subject had to save vs. paralysis or go still and immobile. Any save meant immunity to the effect for the duration of combat. They are likely to appear in the Castle Zagyg dungeons.</p><p></p><p>They regenerate at 1 HP per round.</p><p></p><p>They turn as do spectres due to the troll basis.</p><p></p><p>Considering their potency, they are equal to most 7 HD monsters for sure.</p><p></p><p>Cheerio,</p><p>Gary</p><p></p><p>P.S. I forgot to mention that I somehow neglected to include their description in the D&D rules, so never made them a regular;y appearing monster save in my own dungeons.</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 3814656, member: 796"] Happy to oblige :D The thoul was a troll ghoul, and as I recall not of 7 HD but more in the 4 +3 HD range in my campaign. They attacked with two clawed hands (2-5 damage per) and any hit meant the target subject had to save vs. paralysis or go still and immobile. Any save meant immunity to the effect for the duration of combat. They are likely to appear in the Castle Zagyg dungeons. They regenerate at 1 HP per round. They turn as do spectres due to the troll basis. Considering their potency, they are equal to most 7 HD monsters for sure. Cheerio, Gary P.S. I forgot to mention that I somehow neglected to include their description in the D&D rules, so never made them a regular;y appearing monster save in my own dungeons. [/QUOTE]
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