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General Tabletop Discussion
*TTRPGs General
Gygaxian Sandbox Campaign - Good Advice?
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<blockquote data-quote="Luce" data-source="post: 5769544" data-attributes="member: 29760"><p>Regarding the treasure.</p><p></p><p>I just wanted to point out that some of the early modules were written as intended for tournament. Having powerful magic in a high risk high reward one shot is one thing, placing powerful items in your regular weekly game another.</p><p>Unfortunately a some of the DMs in the early days did not realize the distinction and gave rise to the rumored killer DM and Monty hauls from previous editions. I mean if every adventure you (as a DM) run is trying to emulate the S series... </p><p></p><p>Well just wanted to trow this out there for consideration.</p></blockquote><p></p>
[QUOTE="Luce, post: 5769544, member: 29760"] Regarding the treasure. I just wanted to point out that some of the early modules were written as intended for tournament. Having powerful magic in a high risk high reward one shot is one thing, placing powerful items in your regular weekly game another. Unfortunately a some of the DMs in the early days did not realize the distinction and gave rise to the rumored killer DM and Monty hauls from previous editions. I mean if every adventure you (as a DM) run is trying to emulate the S series... Well just wanted to trow this out there for consideration. [/QUOTE]
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Gygaxian Sandbox Campaign - Good Advice?
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