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Gygax's views on OGL
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<blockquote data-quote="BiggusGeekus" data-source="post: 1584982" data-attributes="member: 1014"><p>While I have great respect for Mr. Gygax, I disagree with some of his points. Clearly, he's a big mavin of creative control, which is only understandable as he was instrumental in ushering in a new form of entertainment.</p><p></p><p>However...</p><p></p><p></p><p></p><p>That's a pretty big "All" at the start of the quote. And the ability for DMs to develop and reprint parts of the SRD is phenominal in the era of the internet. </p><p></p><p>Also, if you look at RPGs in the 80s, a lot of them were essentially D&D compliant anyway. Oh, sure. "Will" might have replaced "Wisdom" and "Charm" would be used instead of "Charisma". You'd have different classes and die-rolling techniques. But converting a lot of those games to D&D wasn't all that hard. Even skill-baesd games like <em>Runequest</em> used familiar attributes. The OGL brings that creative spirit under one roof. </p><p></p><p>The OGL does indeed do nothing to bring new players into the game. But neither did the non-existance of an OGL (if that makes any sense). Furthermore, the OGL makes it more likely that games will use the same mechanics to bring down the learning curve (although a supported line of D&D-"lite" products is desperatly needed). </p><p></p><p>But again, I can certainly see why he'd walk if someone told him they wanted to give his brainchild away for free and let other people make money off it.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1584982, member: 1014"] While I have great respect for Mr. Gygax, I disagree with some of his points. Clearly, he's a big mavin of creative control, which is only understandable as he was instrumental in ushering in a new form of entertainment. However... That's a pretty big "All" at the start of the quote. And the ability for DMs to develop and reprint parts of the SRD is phenominal in the era of the internet. Also, if you look at RPGs in the 80s, a lot of them were essentially D&D compliant anyway. Oh, sure. "Will" might have replaced "Wisdom" and "Charm" would be used instead of "Charisma". You'd have different classes and die-rolling techniques. But converting a lot of those games to D&D wasn't all that hard. Even skill-baesd games like [i]Runequest[/i] used familiar attributes. The OGL brings that creative spirit under one roof. The OGL does indeed do nothing to bring new players into the game. But neither did the non-existance of an OGL (if that makes any sense). Furthermore, the OGL makes it more likely that games will use the same mechanics to bring down the learning curve (although a supported line of D&D-"lite" products is desperatly needed). But again, I can certainly see why he'd walk if someone told him they wanted to give his brainchild away for free and let other people make money off it. [/QUOTE]
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