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Gygax's views on OGL
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<blockquote data-quote="Zappo" data-source="post: 1585010" data-attributes="member: 633"><p>As much as it pains me to strongly disagree with Gary, for whom I have the utmost respect... I strongly disagree with Gary on this topic.</p><p> </p><p> * First of all, let's dispel this weird idea that centralized control over a license allows for better quality. TSR hasn't been a guarantee of quality for quite a long time before finally collapsing; lots of TSR stuff (especially from 2E days) is real dung.</p><p> </p><p> * Probably, Gary meant better <em>average</em> quality. Ok, probably TSR stuff on average is better than d20 stuff on average. However, this is <em>entirely irrelevant</em>, because I only buy good stuff! I benefit from having loads of material, who cares about the average. And no, WotC can't give me the loads of material by itself, because...</p><p> </p><p> * TSR killed itself exactly by trying to make support material appealing to everyone.</p><p> </p><p> * I don't agree that WotC owes to the fans the production of quality support material. The fans must have that quality support material, no doubt on this; but whether it comes from WotC or anyone else is irrelevant. </p><p> </p><p> * Certainly the OGL by itself does nothing to bring in new players. Keeping the game closed would do nothing all the same. So, this is entirely irrelevant.</p><p> </p><p> * Most d20 publishers couldn't feed themselves on their books alone. The idea that royalties would suffice to pay for employees doing quality checking could only work if the number of licensees is very small. Also, it would remove single-person operations entirely since they couldn't generate enough revenue to justify the employee-time spent on quality checking them.</p><p> </p><p> * "No real benefit to WotC" automatically implies "no benefit to the D&D system"? And this is the basis of the entire argument against the OGL? Then prove it, please.</p><p> </p><p> * Open licenses have been a benefit for consumers in the software field, and I think this is more fact than opinion.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1585010, member: 633"] As much as it pains me to strongly disagree with Gary, for whom I have the utmost respect... I strongly disagree with Gary on this topic. * First of all, let's dispel this weird idea that centralized control over a license allows for better quality. TSR hasn't been a guarantee of quality for quite a long time before finally collapsing; lots of TSR stuff (especially from 2E days) is real dung. * Probably, Gary meant better [i]average[/i] quality. Ok, probably TSR stuff on average is better than d20 stuff on average. However, this is [i]entirely irrelevant[/i], because I only buy good stuff! I benefit from having loads of material, who cares about the average. And no, WotC can't give me the loads of material by itself, because... * TSR killed itself exactly by trying to make support material appealing to everyone. * I don't agree that WotC owes to the fans the production of quality support material. The fans must have that quality support material, no doubt on this; but whether it comes from WotC or anyone else is irrelevant. * Certainly the OGL by itself does nothing to bring in new players. Keeping the game closed would do nothing all the same. So, this is entirely irrelevant. * Most d20 publishers couldn't feed themselves on their books alone. The idea that royalties would suffice to pay for employees doing quality checking could only work if the number of licensees is very small. Also, it would remove single-person operations entirely since they couldn't generate enough revenue to justify the employee-time spent on quality checking them. * "No real benefit to WotC" automatically implies "no benefit to the D&D system"? And this is the basis of the entire argument against the OGL? Then prove it, please. * Open licenses have been a benefit for consumers in the software field, and I think this is more fact than opinion. [/QUOTE]
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